Service & Software
Global Virtual Idol and VTubers Market Research Report 2025
- Mar 14, 25
- ID: 133303
- Pages: 98
- Figures: 98
- Views: 25
The global market for Virtual Idol and VTubers was valued at US$ 1373 million in the year 2024 and is projected to reach a revised size of US$ 6263 million by 2031, growing at a CAGR of 24.6% during the forecast period.
Virtual Idol and VTubers (Virtual YouTubers) are concepts in the world of digital entertainment and content creation:
A Virtual Idol is a computer-generated or animated character designed to entertain, often resembling a human or anthropomorphic character. These virtual idols can sing, dance, and interact with audiences through concerts, live streams, and digital content.
VTubers are a subset of virtual idols who create content on platforms like YouTube and Twitch. They use animated avatars or digital characters as their on-screen personas, interacting with viewers while maintaining the persona of the virtual character.
Both virtual idols and VTubers use technology, animation, and often advanced techniques like motion capture to create lifelike characters. They engage with audiences through a wide range of content, from live chats and gameplay videos to singing performances, and have gained significant popularity, with dedicated fan followings and commercial success in various parts of the world, particularly in countries like Japan. These digital entertainers provide unique and engaging content that blurs the lines between reality and digital performance, often fostering strong online communities and fan interactions.
The core manufacturers of global Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive) and Bilibili. The top three companies have a market share of about 50%. Asia Pacific is the world's largest market for Virtual Idol and VTubers with a market share of about 55%, followed by China and North America with a market share of 22% and 13%, respectively. In terms of product type, 2D Vtuber is the largest segment with approximately 80% market share. In terms of application, Livestreaming & Performance is the largest downstream segment, accounting for about 48% of the market.
This report aims to provide a comprehensive presentation of the global market for Virtual Idol and VTubers, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Idol and VTubers.
The Virtual Idol and VTubers market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Idol and VTubers market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Idol and VTubers companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
AnyColor (Nijisanji)
Cover (Hololive)
Bilibili
774, inc
Mikai
Yuehua Entertainment
iQIYI
ALTERLY (WHIM Management)
VShojo
Neo-Porte
NoriPro
Phase-Connect
V&U
Virtual eSports Project
.LIVE
Aogiri High School
Segment by Type
2D Vtuber
3D Vtuber
Segment by Application
Livestreaming & Performance
Digital Contents & Derivative
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Idol and VTubers company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Virtual Idol and VTubers (Virtual YouTubers) are concepts in the world of digital entertainment and content creation:
A Virtual Idol is a computer-generated or animated character designed to entertain, often resembling a human or anthropomorphic character. These virtual idols can sing, dance, and interact with audiences through concerts, live streams, and digital content.
VTubers are a subset of virtual idols who create content on platforms like YouTube and Twitch. They use animated avatars or digital characters as their on-screen personas, interacting with viewers while maintaining the persona of the virtual character.
Both virtual idols and VTubers use technology, animation, and often advanced techniques like motion capture to create lifelike characters. They engage with audiences through a wide range of content, from live chats and gameplay videos to singing performances, and have gained significant popularity, with dedicated fan followings and commercial success in various parts of the world, particularly in countries like Japan. These digital entertainers provide unique and engaging content that blurs the lines between reality and digital performance, often fostering strong online communities and fan interactions.
The core manufacturers of global Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive) and Bilibili. The top three companies have a market share of about 50%. Asia Pacific is the world's largest market for Virtual Idol and VTubers with a market share of about 55%, followed by China and North America with a market share of 22% and 13%, respectively. In terms of product type, 2D Vtuber is the largest segment with approximately 80% market share. In terms of application, Livestreaming & Performance is the largest downstream segment, accounting for about 48% of the market.
This report aims to provide a comprehensive presentation of the global market for Virtual Idol and VTubers, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Idol and VTubers.
The Virtual Idol and VTubers market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Idol and VTubers market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Idol and VTubers companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
AnyColor (Nijisanji)
Cover (Hololive)
Bilibili
774, inc
Mikai
Yuehua Entertainment
iQIYI
ALTERLY (WHIM Management)
VShojo
Neo-Porte
NoriPro
Phase-Connect
V&U
Virtual eSports Project
.LIVE
Aogiri High School
Segment by Type
2D Vtuber
3D Vtuber
Segment by Application
Livestreaming & Performance
Digital Contents & Derivative
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Idol and VTubers company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 2D Vtuber
1.2.3 3D Vtuber
1.3 Market by Application
1.3.1 Global Virtual Idol and VTubers Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Livestreaming & Performance
1.3.3 Digital Contents & Derivative
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Idol and VTubers Market Perspective (2020-2031)
2.2 Global Virtual Idol and VTubers Growth Trends by Region
2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2020-2025)
2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2026-2031)
2.3 Virtual Idol and VTubers Market Dynamics
2.3.1 Virtual Idol and VTubers Industry Trends
2.3.2 Virtual Idol and VTubers Market Drivers
2.3.3 Virtual Idol and VTubers Market Challenges
2.3.4 Virtual Idol and VTubers Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Idol and VTubers Players by Revenue
3.1.1 Global Top Virtual Idol and VTubers Players by Revenue (2020-2025)
3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2020-2025)
3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual Idol and VTubers Revenue
3.4 Global Virtual Idol and VTubers Market Concentration Ratio
3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2024
3.5 Global Key Players of Virtual Idol and VTubers Head office and Area Served
3.6 Global Key Players of Virtual Idol and VTubers, Product and Application
3.7 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Idol and VTubers Breakdown Data by Type
4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2020-2025)
4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2026-2031)
5 Virtual Idol and VTubers Breakdown Data by Application
5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2020-2025)
5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Virtual Idol and VTubers Market Size (2020-2031)
6.2 North America Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Virtual Idol and VTubers Market Size by Country (2020-2025)
6.4 North America Virtual Idol and VTubers Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Idol and VTubers Market Size (2020-2031)
7.2 Europe Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Virtual Idol and VTubers Market Size by Country (2020-2025)
7.4 Europe Virtual Idol and VTubers Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Idol and VTubers Market Size (2020-2031)
8.2 Asia-Pacific Virtual Idol and VTubers Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Virtual Idol and VTubers Market Size by Region (2020-2025)
8.4 Asia-Pacific Virtual Idol and VTubers Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Idol and VTubers Market Size (2020-2031)
9.2 Latin America Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Virtual Idol and VTubers Market Size by Country (2020-2025)
9.4 Latin America Virtual Idol and VTubers Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Idol and VTubers Market Size (2020-2031)
10.2 Middle East & Africa Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Virtual Idol and VTubers Market Size by Country (2020-2025)
10.4 Middle East & Africa Virtual Idol and VTubers Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 AnyColor (Nijisanji)
11.1.1 AnyColor (Nijisanji) Company Details
11.1.2 AnyColor (Nijisanji) Business Overview
11.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction
11.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2020-2025)
11.1.5 AnyColor (Nijisanji) Recent Development
11.2 Cover (Hololive)
11.2.1 Cover (Hololive) Company Details
11.2.2 Cover (Hololive) Business Overview
11.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction
11.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2020-2025)
11.2.5 Cover (Hololive) Recent Development
11.3 Bilibili
11.3.1 Bilibili Company Details
11.3.2 Bilibili Business Overview
11.3.3 Bilibili Virtual Idol and VTubers Introduction
11.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2020-2025)
11.3.5 Bilibili Recent Development
11.4 774, inc
11.4.1 774, inc Company Details
11.4.2 774, inc Business Overview
11.4.3 774, inc Virtual Idol and VTubers Introduction
11.4.4 774, inc Revenue in Virtual Idol and VTubers Business (2020-2025)
11.4.5 774, inc Recent Development
11.5 Mikai
11.5.1 Mikai Company Details
11.5.2 Mikai Business Overview
11.5.3 Mikai Virtual Idol and VTubers Introduction
11.5.4 Mikai Revenue in Virtual Idol and VTubers Business (2020-2025)
11.5.5 Mikai Recent Development
11.6 Yuehua Entertainment
11.6.1 Yuehua Entertainment Company Details
11.6.2 Yuehua Entertainment Business Overview
11.6.3 Yuehua Entertainment Virtual Idol and VTubers Introduction
11.6.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2020-2025)
11.6.5 Yuehua Entertainment Recent Development
11.7 iQIYI
11.7.1 iQIYI Company Details
11.7.2 iQIYI Business Overview
11.7.3 iQIYI Virtual Idol and VTubers Introduction
11.7.4 iQIYI Revenue in Virtual Idol and VTubers Business (2020-2025)
11.7.5 iQIYI Recent Development
11.8 ALTERLY (WHIM Management)
11.8.1 ALTERLY (WHIM Management) Company Details
11.8.2 ALTERLY (WHIM Management) Business Overview
11.8.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction
11.8.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2020-2025)
11.8.5 ALTERLY (WHIM Management) Recent Development
11.9 VShojo
11.9.1 VShojo Company Details
11.9.2 VShojo Business Overview
11.9.3 VShojo Virtual Idol and VTubers Introduction
11.9.4 VShojo Revenue in Virtual Idol and VTubers Business (2020-2025)
11.9.5 VShojo Recent Development
11.10 Neo-Porte
11.10.1 Neo-Porte Company Details
11.10.2 Neo-Porte Business Overview
11.10.3 Neo-Porte Virtual Idol and VTubers Introduction
11.10.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2020-2025)
11.10.5 Neo-Porte Recent Development
11.11 NoriPro
11.11.1 NoriPro Company Details
11.11.2 NoriPro Business Overview
11.11.3 NoriPro Virtual Idol and VTubers Introduction
11.11.4 NoriPro Revenue in Virtual Idol and VTubers Business (2020-2025)
11.11.5 NoriPro Recent Development
11.12 Phase-Connect
11.12.1 Phase-Connect Company Details
11.12.2 Phase-Connect Business Overview
11.12.3 Phase-Connect Virtual Idol and VTubers Introduction
11.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2020-2025)
11.12.5 Phase-Connect Recent Development
11.13 V&U
11.13.1 V&U Company Details
11.13.2 V&U Business Overview
11.13.3 V&U Virtual Idol and VTubers Introduction
11.13.4 V&U Revenue in Virtual Idol and VTubers Business (2020-2025)
11.13.5 V&U Recent Development
11.14 Virtual eSports Project
11.14.1 Virtual eSports Project Company Details
11.14.2 Virtual eSports Project Business Overview
11.14.3 Virtual eSports Project Virtual Idol and VTubers Introduction
11.14.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2020-2025)
11.14.5 Virtual eSports Project Recent Development
11.15 .LIVE
11.15.1 .LIVE Company Details
11.15.2 .LIVE Business Overview
11.15.3 .LIVE Virtual Idol and VTubers Introduction
11.15.4 .LIVE Revenue in Virtual Idol and VTubers Business (2020-2025)
11.15.5 .LIVE Recent Development
11.16 Aogiri High School
11.16.1 Aogiri High School Company Details
11.16.2 Aogiri High School Business Overview
11.16.3 Aogiri High School Virtual Idol and VTubers Introduction
11.16.4 Aogiri High School Revenue in Virtual Idol and VTubers Business (2020-2025)
11.16.5 Aogiri High School Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 2D Vtuber
1.2.3 3D Vtuber
1.3 Market by Application
1.3.1 Global Virtual Idol and VTubers Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Livestreaming & Performance
1.3.3 Digital Contents & Derivative
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Idol and VTubers Market Perspective (2020-2031)
2.2 Global Virtual Idol and VTubers Growth Trends by Region
2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2020-2025)
2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2026-2031)
2.3 Virtual Idol and VTubers Market Dynamics
2.3.1 Virtual Idol and VTubers Industry Trends
2.3.2 Virtual Idol and VTubers Market Drivers
2.3.3 Virtual Idol and VTubers Market Challenges
2.3.4 Virtual Idol and VTubers Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Idol and VTubers Players by Revenue
3.1.1 Global Top Virtual Idol and VTubers Players by Revenue (2020-2025)
3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2020-2025)
3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual Idol and VTubers Revenue
3.4 Global Virtual Idol and VTubers Market Concentration Ratio
3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2024
3.5 Global Key Players of Virtual Idol and VTubers Head office and Area Served
3.6 Global Key Players of Virtual Idol and VTubers, Product and Application
3.7 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Idol and VTubers Breakdown Data by Type
4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2020-2025)
4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2026-2031)
5 Virtual Idol and VTubers Breakdown Data by Application
5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2020-2025)
5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Virtual Idol and VTubers Market Size (2020-2031)
6.2 North America Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Virtual Idol and VTubers Market Size by Country (2020-2025)
6.4 North America Virtual Idol and VTubers Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Idol and VTubers Market Size (2020-2031)
7.2 Europe Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Virtual Idol and VTubers Market Size by Country (2020-2025)
7.4 Europe Virtual Idol and VTubers Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Idol and VTubers Market Size (2020-2031)
8.2 Asia-Pacific Virtual Idol and VTubers Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Virtual Idol and VTubers Market Size by Region (2020-2025)
8.4 Asia-Pacific Virtual Idol and VTubers Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Idol and VTubers Market Size (2020-2031)
9.2 Latin America Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Virtual Idol and VTubers Market Size by Country (2020-2025)
9.4 Latin America Virtual Idol and VTubers Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Idol and VTubers Market Size (2020-2031)
10.2 Middle East & Africa Virtual Idol and VTubers Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Virtual Idol and VTubers Market Size by Country (2020-2025)
10.4 Middle East & Africa Virtual Idol and VTubers Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 AnyColor (Nijisanji)
11.1.1 AnyColor (Nijisanji) Company Details
11.1.2 AnyColor (Nijisanji) Business Overview
11.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction
11.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2020-2025)
11.1.5 AnyColor (Nijisanji) Recent Development
11.2 Cover (Hololive)
11.2.1 Cover (Hololive) Company Details
11.2.2 Cover (Hololive) Business Overview
11.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction
11.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2020-2025)
11.2.5 Cover (Hololive) Recent Development
11.3 Bilibili
11.3.1 Bilibili Company Details
11.3.2 Bilibili Business Overview
11.3.3 Bilibili Virtual Idol and VTubers Introduction
11.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2020-2025)
11.3.5 Bilibili Recent Development
11.4 774, inc
11.4.1 774, inc Company Details
11.4.2 774, inc Business Overview
11.4.3 774, inc Virtual Idol and VTubers Introduction
11.4.4 774, inc Revenue in Virtual Idol and VTubers Business (2020-2025)
11.4.5 774, inc Recent Development
11.5 Mikai
11.5.1 Mikai Company Details
11.5.2 Mikai Business Overview
11.5.3 Mikai Virtual Idol and VTubers Introduction
11.5.4 Mikai Revenue in Virtual Idol and VTubers Business (2020-2025)
11.5.5 Mikai Recent Development
11.6 Yuehua Entertainment
11.6.1 Yuehua Entertainment Company Details
11.6.2 Yuehua Entertainment Business Overview
11.6.3 Yuehua Entertainment Virtual Idol and VTubers Introduction
11.6.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2020-2025)
11.6.5 Yuehua Entertainment Recent Development
11.7 iQIYI
11.7.1 iQIYI Company Details
11.7.2 iQIYI Business Overview
11.7.3 iQIYI Virtual Idol and VTubers Introduction
11.7.4 iQIYI Revenue in Virtual Idol and VTubers Business (2020-2025)
11.7.5 iQIYI Recent Development
11.8 ALTERLY (WHIM Management)
11.8.1 ALTERLY (WHIM Management) Company Details
11.8.2 ALTERLY (WHIM Management) Business Overview
11.8.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction
11.8.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2020-2025)
11.8.5 ALTERLY (WHIM Management) Recent Development
11.9 VShojo
11.9.1 VShojo Company Details
11.9.2 VShojo Business Overview
11.9.3 VShojo Virtual Idol and VTubers Introduction
11.9.4 VShojo Revenue in Virtual Idol and VTubers Business (2020-2025)
11.9.5 VShojo Recent Development
11.10 Neo-Porte
11.10.1 Neo-Porte Company Details
11.10.2 Neo-Porte Business Overview
11.10.3 Neo-Porte Virtual Idol and VTubers Introduction
11.10.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2020-2025)
11.10.5 Neo-Porte Recent Development
11.11 NoriPro
11.11.1 NoriPro Company Details
11.11.2 NoriPro Business Overview
11.11.3 NoriPro Virtual Idol and VTubers Introduction
11.11.4 NoriPro Revenue in Virtual Idol and VTubers Business (2020-2025)
11.11.5 NoriPro Recent Development
11.12 Phase-Connect
11.12.1 Phase-Connect Company Details
11.12.2 Phase-Connect Business Overview
11.12.3 Phase-Connect Virtual Idol and VTubers Introduction
11.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2020-2025)
11.12.5 Phase-Connect Recent Development
11.13 V&U
11.13.1 V&U Company Details
11.13.2 V&U Business Overview
11.13.3 V&U Virtual Idol and VTubers Introduction
11.13.4 V&U Revenue in Virtual Idol and VTubers Business (2020-2025)
11.13.5 V&U Recent Development
11.14 Virtual eSports Project
11.14.1 Virtual eSports Project Company Details
11.14.2 Virtual eSports Project Business Overview
11.14.3 Virtual eSports Project Virtual Idol and VTubers Introduction
11.14.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2020-2025)
11.14.5 Virtual eSports Project Recent Development
11.15 .LIVE
11.15.1 .LIVE Company Details
11.15.2 .LIVE Business Overview
11.15.3 .LIVE Virtual Idol and VTubers Introduction
11.15.4 .LIVE Revenue in Virtual Idol and VTubers Business (2020-2025)
11.15.5 .LIVE Recent Development
11.16 Aogiri High School
11.16.1 Aogiri High School Company Details
11.16.2 Aogiri High School Business Overview
11.16.3 Aogiri High School Virtual Idol and VTubers Introduction
11.16.4 Aogiri High School Revenue in Virtual Idol and VTubers Business (2020-2025)
11.16.5 Aogiri High School Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of 2D Vtuber
Table 3. Key Players of 3D Vtuber
Table 4. Global Virtual Idol and VTubers Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global Virtual Idol and VTubers Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Virtual Idol and VTubers Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global Virtual Idol and VTubers Market Share by Region (2020-2025)
Table 8. Global Virtual Idol and VTubers Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global Virtual Idol and VTubers Market Share by Region (2026-2031)
Table 10. Virtual Idol and VTubers Market Trends
Table 11. Virtual Idol and VTubers Market Drivers
Table 12. Virtual Idol and VTubers Market Challenges
Table 13. Virtual Idol and VTubers Market Restraints
Table 14. Global Virtual Idol and VTubers Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global Virtual Idol and VTubers Market Share by Players (2020-2025)
Table 16. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2024)
Table 17. Ranking of Global Top Virtual Idol and VTubers Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by Virtual Idol and VTubers Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of Virtual Idol and VTubers, Headquarters and Area Served
Table 20. Global Key Players of Virtual Idol and VTubers, Product and Application
Table 21. Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Virtual Idol and VTubers Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global Virtual Idol and VTubers Revenue Market Share by Type (2020-2025)
Table 25. Global Virtual Idol and VTubers Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global Virtual Idol and VTubers Revenue Market Share by Type (2026-2031)
Table 27. Global Virtual Idol and VTubers Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global Virtual Idol and VTubers Revenue Market Share by Application (2020-2025)
Table 29. Global Virtual Idol and VTubers Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global Virtual Idol and VTubers Revenue Market Share by Application (2026-2031)
Table 31. North America Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific Virtual Idol and VTubers Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific Virtual Idol and VTubers Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific Virtual Idol and VTubers Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 46. AnyColor (Nijisanji) Company Details
Table 47. AnyColor (Nijisanji) Business Overview
Table 48. AnyColor (Nijisanji) Virtual Idol and VTubers Product
Table 49. AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 50. AnyColor (Nijisanji) Recent Development
Table 51. Cover (Hololive) Company Details
Table 52. Cover (Hololive) Business Overview
Table 53. Cover (Hololive) Virtual Idol and VTubers Product
Table 54. Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 55. Cover (Hololive) Recent Development
Table 56. Bilibili Company Details
Table 57. Bilibili Business Overview
Table 58. Bilibili Virtual Idol and VTubers Product
Table 59. Bilibili Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 60. Bilibili Recent Development
Table 61. 774, inc Company Details
Table 62. 774, inc Business Overview
Table 63. 774, inc Virtual Idol and VTubers Product
Table 64. 774, inc Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 65. 774, inc Recent Development
Table 66. Mikai Company Details
Table 67. Mikai Business Overview
Table 68. Mikai Virtual Idol and VTubers Product
Table 69. Mikai Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 70. Mikai Recent Development
Table 71. Yuehua Entertainment Company Details
Table 72. Yuehua Entertainment Business Overview
Table 73. Yuehua Entertainment Virtual Idol and VTubers Product
Table 74. Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 75. Yuehua Entertainment Recent Development
Table 76. iQIYI Company Details
Table 77. iQIYI Business Overview
Table 78. iQIYI Virtual Idol and VTubers Product
Table 79. iQIYI Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 80. iQIYI Recent Development
Table 81. ALTERLY (WHIM Management) Company Details
Table 82. ALTERLY (WHIM Management) Business Overview
Table 83. ALTERLY (WHIM Management) Virtual Idol and VTubers Product
Table 84. ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 85. ALTERLY (WHIM Management) Recent Development
Table 86. VShojo Company Details
Table 87. VShojo Business Overview
Table 88. VShojo Virtual Idol and VTubers Product
Table 89. VShojo Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 90. VShojo Recent Development
Table 91. Neo-Porte Company Details
Table 92. Neo-Porte Business Overview
Table 93. Neo-Porte Virtual Idol and VTubers Product
Table 94. Neo-Porte Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 95. Neo-Porte Recent Development
Table 96. NoriPro Company Details
Table 97. NoriPro Business Overview
Table 98. NoriPro Virtual Idol and VTubers Product
Table 99. NoriPro Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 100. NoriPro Recent Development
Table 101. Phase-Connect Company Details
Table 102. Phase-Connect Business Overview
Table 103. Phase-Connect Virtual Idol and VTubers Product
Table 104. Phase-Connect Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 105. Phase-Connect Recent Development
Table 106. V&U Company Details
Table 107. V&U Business Overview
Table 108. V&U Virtual Idol and VTubers Product
Table 109. V&U Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 110. V&U Recent Development
Table 111. Virtual eSports Project Company Details
Table 112. Virtual eSports Project Business Overview
Table 113. Virtual eSports Project Virtual Idol and VTubers Product
Table 114. Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 115. Virtual eSports Project Recent Development
Table 116. .LIVE Company Details
Table 117. .LIVE Business Overview
Table 118. .LIVE Virtual Idol and VTubers Product
Table 119. .LIVE Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 120. .LIVE Recent Development
Table 121. Aogiri High School Company Details
Table 122. Aogiri High School Business Overview
Table 123. Aogiri High School Virtual Idol and VTubers Product
Table 124. Aogiri High School Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 125. Aogiri High School Recent Development
Table 126. Research Programs/Design for This Report
Table 127. Key Data Information from Secondary Sources
Table 128. Key Data Information from Primary Sources
Table 129. Authors List of This Report
List of Figures
Figure 1. Virtual Idol and VTubers Picture
Figure 2. Global Virtual Idol and VTubers Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Virtual Idol and VTubers Market Share by Type: 2024 VS 2031
Figure 4. 2D Vtuber Features
Figure 5. 3D Vtuber Features
Figure 6. Global Virtual Idol and VTubers Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global Virtual Idol and VTubers Market Share by Application: 2024 VS 2031
Figure 8. Livestreaming & Performance Case Studies
Figure 9. Digital Contents & Derivative Case Studies
Figure 10. Others Case Studies
Figure 11. Virtual Idol and VTubers Report Years Considered
Figure 12. Global Virtual Idol and VTubers Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 13. Global Virtual Idol and VTubers Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global Virtual Idol and VTubers Market Share by Region: 2024 VS 2031
Figure 15. Global Virtual Idol and VTubers Market Share by Players in 2024
Figure 16. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2024)
Figure 17. The Top 10 and 5 Players Market Share by Virtual Idol and VTubers Revenue in 2024
Figure 18. North America Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 19. North America Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 20. United States Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Canada Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 24. Germany Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. France Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. U.K. Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Italy Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Russia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Nordic Countries Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific Virtual Idol and VTubers Market Share by Region (2020-2031)
Figure 32. China Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Japan Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. South Korea Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Southeast Asia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. India Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Australia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 40. Mexico Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Brazil Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 44. Turkey Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Saudi Arabia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. UAE Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. AnyColor (Nijisanji) Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 48. Cover (Hololive) Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 49. Bilibili Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 50. 774, inc Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 51. Mikai Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 52. Yuehua Entertainment Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 53. iQIYI Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 54. ALTERLY (WHIM Management) Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 55. VShojo Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 56. Neo-Porte Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 57. NoriPro Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 58. Phase-Connect Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 59. V&U Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 60. Virtual eSports Project Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 61. .LIVE Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 62. Aogiri High School Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed
Table 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of 2D Vtuber
Table 3. Key Players of 3D Vtuber
Table 4. Global Virtual Idol and VTubers Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global Virtual Idol and VTubers Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Virtual Idol and VTubers Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global Virtual Idol and VTubers Market Share by Region (2020-2025)
Table 8. Global Virtual Idol and VTubers Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global Virtual Idol and VTubers Market Share by Region (2026-2031)
Table 10. Virtual Idol and VTubers Market Trends
Table 11. Virtual Idol and VTubers Market Drivers
Table 12. Virtual Idol and VTubers Market Challenges
Table 13. Virtual Idol and VTubers Market Restraints
Table 14. Global Virtual Idol and VTubers Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global Virtual Idol and VTubers Market Share by Players (2020-2025)
Table 16. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2024)
Table 17. Ranking of Global Top Virtual Idol and VTubers Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by Virtual Idol and VTubers Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of Virtual Idol and VTubers, Headquarters and Area Served
Table 20. Global Key Players of Virtual Idol and VTubers, Product and Application
Table 21. Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Virtual Idol and VTubers Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global Virtual Idol and VTubers Revenue Market Share by Type (2020-2025)
Table 25. Global Virtual Idol and VTubers Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global Virtual Idol and VTubers Revenue Market Share by Type (2026-2031)
Table 27. Global Virtual Idol and VTubers Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global Virtual Idol and VTubers Revenue Market Share by Application (2020-2025)
Table 29. Global Virtual Idol and VTubers Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global Virtual Idol and VTubers Revenue Market Share by Application (2026-2031)
Table 31. North America Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific Virtual Idol and VTubers Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific Virtual Idol and VTubers Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific Virtual Idol and VTubers Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa Virtual Idol and VTubers Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa Virtual Idol and VTubers Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa Virtual Idol and VTubers Market Size by Country (2026-2031) & (US$ Million)
Table 46. AnyColor (Nijisanji) Company Details
Table 47. AnyColor (Nijisanji) Business Overview
Table 48. AnyColor (Nijisanji) Virtual Idol and VTubers Product
Table 49. AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 50. AnyColor (Nijisanji) Recent Development
Table 51. Cover (Hololive) Company Details
Table 52. Cover (Hololive) Business Overview
Table 53. Cover (Hololive) Virtual Idol and VTubers Product
Table 54. Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 55. Cover (Hololive) Recent Development
Table 56. Bilibili Company Details
Table 57. Bilibili Business Overview
Table 58. Bilibili Virtual Idol and VTubers Product
Table 59. Bilibili Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 60. Bilibili Recent Development
Table 61. 774, inc Company Details
Table 62. 774, inc Business Overview
Table 63. 774, inc Virtual Idol and VTubers Product
Table 64. 774, inc Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 65. 774, inc Recent Development
Table 66. Mikai Company Details
Table 67. Mikai Business Overview
Table 68. Mikai Virtual Idol and VTubers Product
Table 69. Mikai Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 70. Mikai Recent Development
Table 71. Yuehua Entertainment Company Details
Table 72. Yuehua Entertainment Business Overview
Table 73. Yuehua Entertainment Virtual Idol and VTubers Product
Table 74. Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 75. Yuehua Entertainment Recent Development
Table 76. iQIYI Company Details
Table 77. iQIYI Business Overview
Table 78. iQIYI Virtual Idol and VTubers Product
Table 79. iQIYI Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 80. iQIYI Recent Development
Table 81. ALTERLY (WHIM Management) Company Details
Table 82. ALTERLY (WHIM Management) Business Overview
Table 83. ALTERLY (WHIM Management) Virtual Idol and VTubers Product
Table 84. ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 85. ALTERLY (WHIM Management) Recent Development
Table 86. VShojo Company Details
Table 87. VShojo Business Overview
Table 88. VShojo Virtual Idol and VTubers Product
Table 89. VShojo Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 90. VShojo Recent Development
Table 91. Neo-Porte Company Details
Table 92. Neo-Porte Business Overview
Table 93. Neo-Porte Virtual Idol and VTubers Product
Table 94. Neo-Porte Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 95. Neo-Porte Recent Development
Table 96. NoriPro Company Details
Table 97. NoriPro Business Overview
Table 98. NoriPro Virtual Idol and VTubers Product
Table 99. NoriPro Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 100. NoriPro Recent Development
Table 101. Phase-Connect Company Details
Table 102. Phase-Connect Business Overview
Table 103. Phase-Connect Virtual Idol and VTubers Product
Table 104. Phase-Connect Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 105. Phase-Connect Recent Development
Table 106. V&U Company Details
Table 107. V&U Business Overview
Table 108. V&U Virtual Idol and VTubers Product
Table 109. V&U Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 110. V&U Recent Development
Table 111. Virtual eSports Project Company Details
Table 112. Virtual eSports Project Business Overview
Table 113. Virtual eSports Project Virtual Idol and VTubers Product
Table 114. Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 115. Virtual eSports Project Recent Development
Table 116. .LIVE Company Details
Table 117. .LIVE Business Overview
Table 118. .LIVE Virtual Idol and VTubers Product
Table 119. .LIVE Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 120. .LIVE Recent Development
Table 121. Aogiri High School Company Details
Table 122. Aogiri High School Business Overview
Table 123. Aogiri High School Virtual Idol and VTubers Product
Table 124. Aogiri High School Revenue in Virtual Idol and VTubers Business (2020-2025) & (US$ Million)
Table 125. Aogiri High School Recent Development
Table 126. Research Programs/Design for This Report
Table 127. Key Data Information from Secondary Sources
Table 128. Key Data Information from Primary Sources
Table 129. Authors List of This Report
List of Figures
Figure 1. Virtual Idol and VTubers Picture
Figure 2. Global Virtual Idol and VTubers Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Virtual Idol and VTubers Market Share by Type: 2024 VS 2031
Figure 4. 2D Vtuber Features
Figure 5. 3D Vtuber Features
Figure 6. Global Virtual Idol and VTubers Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global Virtual Idol and VTubers Market Share by Application: 2024 VS 2031
Figure 8. Livestreaming & Performance Case Studies
Figure 9. Digital Contents & Derivative Case Studies
Figure 10. Others Case Studies
Figure 11. Virtual Idol and VTubers Report Years Considered
Figure 12. Global Virtual Idol and VTubers Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 13. Global Virtual Idol and VTubers Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global Virtual Idol and VTubers Market Share by Region: 2024 VS 2031
Figure 15. Global Virtual Idol and VTubers Market Share by Players in 2024
Figure 16. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2024)
Figure 17. The Top 10 and 5 Players Market Share by Virtual Idol and VTubers Revenue in 2024
Figure 18. North America Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 19. North America Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 20. United States Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Canada Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 24. Germany Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. France Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. U.K. Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Italy Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Russia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Nordic Countries Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific Virtual Idol and VTubers Market Share by Region (2020-2031)
Figure 32. China Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Japan Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. South Korea Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Southeast Asia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. India Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Australia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 40. Mexico Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Brazil Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa Virtual Idol and VTubers Market Share by Country (2020-2031)
Figure 44. Turkey Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Saudi Arabia Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. UAE Virtual Idol and VTubers Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. AnyColor (Nijisanji) Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 48. Cover (Hololive) Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 49. Bilibili Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 50. 774, inc Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 51. Mikai Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 52. Yuehua Entertainment Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 53. iQIYI Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 54. ALTERLY (WHIM Management) Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 55. VShojo Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 56. Neo-Porte Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 57. NoriPro Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 58. Phase-Connect Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 59. V&U Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 60. Virtual eSports Project Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 61. .LIVE Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 62. Aogiri High School Revenue Growth Rate in Virtual Idol and VTubers Business (2020-2025)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed
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