Consumer Goods
Global USB Sound Cards for Gaming Market Research Report 2025
- Jan 25, 25
- ID: 798952
- Pages: 93
- Figures: 96
- Views: 1
The global market for USB Sound Cards for Gaming was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Global PC Gaming Peripheral market is projected to reach US$ 4601.4 million in 2029, increasing from US$ 3191.8 million in 2022, with the CAGR of 5.3% during the period of 2023 to 2029.
Demand from Distribution Channels and Third-Party Retail Channels are the major drivers for the industry.
The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.
Report Scope
This report aims to provide a comprehensive presentation of the global market for USB Sound Cards for Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding USB Sound Cards for Gaming.
The USB Sound Cards for Gaming market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global USB Sound Cards for Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the USB Sound Cards for Gaming manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Creative
EPOS
HyperX
ASUS
TechRise
StarTech
Razer
Ugreen
Antlion
ORICO Technologies
Cooler Master
Segment by Type
Aluminium Alloy
Plastic
Others
Segment by Application
Online
Offline
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of USB Sound Cards for Gaming manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of USB Sound Cards for Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Global PC Gaming Peripheral market is projected to reach US$ 4601.4 million in 2029, increasing from US$ 3191.8 million in 2022, with the CAGR of 5.3% during the period of 2023 to 2029.
Demand from Distribution Channels and Third-Party Retail Channels are the major drivers for the industry.
The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.
Report Scope
This report aims to provide a comprehensive presentation of the global market for USB Sound Cards for Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding USB Sound Cards for Gaming.
The USB Sound Cards for Gaming market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global USB Sound Cards for Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the USB Sound Cards for Gaming manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Creative
EPOS
HyperX
ASUS
TechRise
StarTech
Razer
Ugreen
Antlion
ORICO Technologies
Cooler Master
Segment by Type
Aluminium Alloy
Plastic
Others
Segment by Application
Online
Offline
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of USB Sound Cards for Gaming manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of USB Sound Cards for Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
1 USB Sound Cards for Gaming Market Overview
1.1 Product Definition
1.2 USB Sound Cards for Gaming by Type
1.2.1 Global USB Sound Cards for Gaming Market Value Comparison by Type (2024 VS 2031)
1.2.2 Aluminium Alloy
1.2.3 Plastic
1.2.4 Others
1.3 USB Sound Cards for Gaming by Application
1.3.1 Global USB Sound Cards for Gaming Market Value by Application (2024 VS 2031)
1.3.2 Online
1.3.3 Offline
1.4 Global USB Sound Cards for Gaming Market Size Estimates and Forecasts
1.4.1 Global USB Sound Cards for Gaming Revenue 2020-2031
1.4.2 Global USB Sound Cards for Gaming Sales 2020-2031
1.4.3 Global USB Sound Cards for Gaming Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 USB Sound Cards for Gaming Market Competition by Manufacturers
2.1 Global USB Sound Cards for Gaming Sales Market Share by Manufacturers (2020-2025)
2.2 Global USB Sound Cards for Gaming Revenue Market Share by Manufacturers (2020-2025)
2.3 Global USB Sound Cards for Gaming Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of USB Sound Cards for Gaming, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of USB Sound Cards for Gaming, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of USB Sound Cards for Gaming, Product Type & Application
2.7 Global Key Manufacturers of USB Sound Cards for Gaming, Date of Enter into This Industry
2.8 Global USB Sound Cards for Gaming Market Competitive Situation and Trends
2.8.1 Global USB Sound Cards for Gaming Market Concentration Rate
2.8.2 The Global 5 and 10 Largest USB Sound Cards for Gaming Players Market Share by Revenue
2.8.3 Global USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global USB Sound Cards for Gaming Market Scenario by Region
3.1 Global USB Sound Cards for Gaming Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global USB Sound Cards for Gaming Sales by Region: 2020-2031
3.2.1 Global USB Sound Cards for Gaming Sales by Region: 2020-2025
3.2.2 Global USB Sound Cards for Gaming Sales by Region: 2026-2031
3.3 Global USB Sound Cards for Gaming Revenue by Region: 2020-2031
3.3.1 Global USB Sound Cards for Gaming Revenue by Region: 2020-2025
3.3.2 Global USB Sound Cards for Gaming Revenue by Region: 2026-2031
3.4 North America USB Sound Cards for Gaming Market Facts & Figures by Country
3.4.1 North America USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America USB Sound Cards for Gaming Sales by Country (2020-2031)
3.4.3 North America USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe USB Sound Cards for Gaming Market Facts & Figures by Country
3.5.1 Europe USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe USB Sound Cards for Gaming Sales by Country (2020-2031)
3.5.3 Europe USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific USB Sound Cards for Gaming Market Facts & Figures by Region
3.6.1 Asia Pacific USB Sound Cards for Gaming Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific USB Sound Cards for Gaming Sales by Region (2020-2031)
3.6.3 Asia Pacific USB Sound Cards for Gaming Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America USB Sound Cards for Gaming Market Facts & Figures by Country
3.7.1 Latin America USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America USB Sound Cards for Gaming Sales by Country (2020-2031)
3.7.3 Latin America USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa USB Sound Cards for Gaming Market Facts & Figures by Country
3.8.1 Middle East and Africa USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa USB Sound Cards for Gaming Sales by Country (2020-2031)
3.8.3 Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global USB Sound Cards for Gaming Sales by Type (2020-2031)
4.1.1 Global USB Sound Cards for Gaming Sales by Type (2020-2025)
4.1.2 Global USB Sound Cards for Gaming Sales by Type (2026-2031)
4.1.3 Global USB Sound Cards for Gaming Sales Market Share by Type (2020-2031)
4.2 Global USB Sound Cards for Gaming Revenue by Type (2020-2031)
4.2.1 Global USB Sound Cards for Gaming Revenue by Type (2020-2025)
4.2.2 Global USB Sound Cards for Gaming Revenue by Type (2026-2031)
4.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Type (2020-2031)
4.3 Global USB Sound Cards for Gaming Price by Type (2020-2031)
5 Segment by Application
5.1 Global USB Sound Cards for Gaming Sales by Application (2020-2031)
5.1.1 Global USB Sound Cards for Gaming Sales by Application (2020-2025)
5.1.2 Global USB Sound Cards for Gaming Sales by Application (2026-2031)
5.1.3 Global USB Sound Cards for Gaming Sales Market Share by Application (2020-2031)
5.2 Global USB Sound Cards for Gaming Revenue by Application (2020-2031)
5.2.1 Global USB Sound Cards for Gaming Revenue by Application (2020-2025)
5.2.2 Global USB Sound Cards for Gaming Revenue by Application (2026-2031)
5.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Application (2020-2031)
5.3 Global USB Sound Cards for Gaming Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Creative
6.1.1 Creative Company Information
6.1.2 Creative Description and Business Overview
6.1.3 Creative USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Creative USB Sound Cards for Gaming Product Portfolio
6.1.5 Creative Recent Developments/Updates
6.2 EPOS
6.2.1 EPOS Company Information
6.2.2 EPOS Description and Business Overview
6.2.3 EPOS USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.2.4 EPOS USB Sound Cards for Gaming Product Portfolio
6.2.5 EPOS Recent Developments/Updates
6.3 HyperX
6.3.1 HyperX Company Information
6.3.2 HyperX Description and Business Overview
6.3.3 HyperX USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.3.4 HyperX USB Sound Cards for Gaming Product Portfolio
6.3.5 HyperX Recent Developments/Updates
6.4 ASUS
6.4.1 ASUS Company Information
6.4.2 ASUS Description and Business Overview
6.4.3 ASUS USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.4.4 ASUS USB Sound Cards for Gaming Product Portfolio
6.4.5 ASUS Recent Developments/Updates
6.5 TechRise
6.5.1 TechRise Company Information
6.5.2 TechRise Description and Business Overview
6.5.3 TechRise USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.5.4 TechRise USB Sound Cards for Gaming Product Portfolio
6.5.5 TechRise Recent Developments/Updates
6.6 StarTech
6.6.1 StarTech Company Information
6.6.2 StarTech Description and Business Overview
6.6.3 StarTech USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.6.4 StarTech USB Sound Cards for Gaming Product Portfolio
6.6.5 StarTech Recent Developments/Updates
6.7 Razer
6.7.1 Razer Company Information
6.7.2 Razer Description and Business Overview
6.7.3 Razer USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Razer USB Sound Cards for Gaming Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Ugreen
6.8.1 Ugreen Company Information
6.8.2 Ugreen Description and Business Overview
6.8.3 Ugreen USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Ugreen USB Sound Cards for Gaming Product Portfolio
6.8.5 Ugreen Recent Developments/Updates
6.9 Antlion
6.9.1 Antlion Company Information
6.9.2 Antlion Description and Business Overview
6.9.3 Antlion USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Antlion USB Sound Cards for Gaming Product Portfolio
6.9.5 Antlion Recent Developments/Updates
6.10 ORICO Technologies
6.10.1 ORICO Technologies Company Information
6.10.2 ORICO Technologies Description and Business Overview
6.10.3 ORICO Technologies USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.10.4 ORICO Technologies USB Sound Cards for Gaming Product Portfolio
6.10.5 ORICO Technologies Recent Developments/Updates
6.11 Cooler Master
6.11.1 Cooler Master Company Information
6.11.2 Cooler Master Description and Business Overview
6.11.3 Cooler Master USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Cooler Master USB Sound Cards for Gaming Product Portfolio
6.11.5 Cooler Master Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 USB Sound Cards for Gaming Industry Chain Analysis
7.2 USB Sound Cards for Gaming Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 USB Sound Cards for Gaming Production Mode & Process Analysis
7.4 USB Sound Cards for Gaming Sales and Marketing
7.4.1 USB Sound Cards for Gaming Sales Channels
7.4.2 USB Sound Cards for Gaming Distributors
7.5 USB Sound Cards for Gaming Customer Analysis
8 USB Sound Cards for Gaming Market Dynamics
8.1 USB Sound Cards for Gaming Industry Trends
8.2 USB Sound Cards for Gaming Market Drivers
8.3 USB Sound Cards for Gaming Market Challenges
8.4 USB Sound Cards for Gaming Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
1.1 Product Definition
1.2 USB Sound Cards for Gaming by Type
1.2.1 Global USB Sound Cards for Gaming Market Value Comparison by Type (2024 VS 2031)
1.2.2 Aluminium Alloy
1.2.3 Plastic
1.2.4 Others
1.3 USB Sound Cards for Gaming by Application
1.3.1 Global USB Sound Cards for Gaming Market Value by Application (2024 VS 2031)
1.3.2 Online
1.3.3 Offline
1.4 Global USB Sound Cards for Gaming Market Size Estimates and Forecasts
1.4.1 Global USB Sound Cards for Gaming Revenue 2020-2031
1.4.2 Global USB Sound Cards for Gaming Sales 2020-2031
1.4.3 Global USB Sound Cards for Gaming Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 USB Sound Cards for Gaming Market Competition by Manufacturers
2.1 Global USB Sound Cards for Gaming Sales Market Share by Manufacturers (2020-2025)
2.2 Global USB Sound Cards for Gaming Revenue Market Share by Manufacturers (2020-2025)
2.3 Global USB Sound Cards for Gaming Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of USB Sound Cards for Gaming, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of USB Sound Cards for Gaming, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of USB Sound Cards for Gaming, Product Type & Application
2.7 Global Key Manufacturers of USB Sound Cards for Gaming, Date of Enter into This Industry
2.8 Global USB Sound Cards for Gaming Market Competitive Situation and Trends
2.8.1 Global USB Sound Cards for Gaming Market Concentration Rate
2.8.2 The Global 5 and 10 Largest USB Sound Cards for Gaming Players Market Share by Revenue
2.8.3 Global USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global USB Sound Cards for Gaming Market Scenario by Region
3.1 Global USB Sound Cards for Gaming Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global USB Sound Cards for Gaming Sales by Region: 2020-2031
3.2.1 Global USB Sound Cards for Gaming Sales by Region: 2020-2025
3.2.2 Global USB Sound Cards for Gaming Sales by Region: 2026-2031
3.3 Global USB Sound Cards for Gaming Revenue by Region: 2020-2031
3.3.1 Global USB Sound Cards for Gaming Revenue by Region: 2020-2025
3.3.2 Global USB Sound Cards for Gaming Revenue by Region: 2026-2031
3.4 North America USB Sound Cards for Gaming Market Facts & Figures by Country
3.4.1 North America USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America USB Sound Cards for Gaming Sales by Country (2020-2031)
3.4.3 North America USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe USB Sound Cards for Gaming Market Facts & Figures by Country
3.5.1 Europe USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe USB Sound Cards for Gaming Sales by Country (2020-2031)
3.5.3 Europe USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific USB Sound Cards for Gaming Market Facts & Figures by Region
3.6.1 Asia Pacific USB Sound Cards for Gaming Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific USB Sound Cards for Gaming Sales by Region (2020-2031)
3.6.3 Asia Pacific USB Sound Cards for Gaming Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America USB Sound Cards for Gaming Market Facts & Figures by Country
3.7.1 Latin America USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America USB Sound Cards for Gaming Sales by Country (2020-2031)
3.7.3 Latin America USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa USB Sound Cards for Gaming Market Facts & Figures by Country
3.8.1 Middle East and Africa USB Sound Cards for Gaming Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa USB Sound Cards for Gaming Sales by Country (2020-2031)
3.8.3 Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global USB Sound Cards for Gaming Sales by Type (2020-2031)
4.1.1 Global USB Sound Cards for Gaming Sales by Type (2020-2025)
4.1.2 Global USB Sound Cards for Gaming Sales by Type (2026-2031)
4.1.3 Global USB Sound Cards for Gaming Sales Market Share by Type (2020-2031)
4.2 Global USB Sound Cards for Gaming Revenue by Type (2020-2031)
4.2.1 Global USB Sound Cards for Gaming Revenue by Type (2020-2025)
4.2.2 Global USB Sound Cards for Gaming Revenue by Type (2026-2031)
4.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Type (2020-2031)
4.3 Global USB Sound Cards for Gaming Price by Type (2020-2031)
5 Segment by Application
5.1 Global USB Sound Cards for Gaming Sales by Application (2020-2031)
5.1.1 Global USB Sound Cards for Gaming Sales by Application (2020-2025)
5.1.2 Global USB Sound Cards for Gaming Sales by Application (2026-2031)
5.1.3 Global USB Sound Cards for Gaming Sales Market Share by Application (2020-2031)
5.2 Global USB Sound Cards for Gaming Revenue by Application (2020-2031)
5.2.1 Global USB Sound Cards for Gaming Revenue by Application (2020-2025)
5.2.2 Global USB Sound Cards for Gaming Revenue by Application (2026-2031)
5.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Application (2020-2031)
5.3 Global USB Sound Cards for Gaming Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Creative
6.1.1 Creative Company Information
6.1.2 Creative Description and Business Overview
6.1.3 Creative USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Creative USB Sound Cards for Gaming Product Portfolio
6.1.5 Creative Recent Developments/Updates
6.2 EPOS
6.2.1 EPOS Company Information
6.2.2 EPOS Description and Business Overview
6.2.3 EPOS USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.2.4 EPOS USB Sound Cards for Gaming Product Portfolio
6.2.5 EPOS Recent Developments/Updates
6.3 HyperX
6.3.1 HyperX Company Information
6.3.2 HyperX Description and Business Overview
6.3.3 HyperX USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.3.4 HyperX USB Sound Cards for Gaming Product Portfolio
6.3.5 HyperX Recent Developments/Updates
6.4 ASUS
6.4.1 ASUS Company Information
6.4.2 ASUS Description and Business Overview
6.4.3 ASUS USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.4.4 ASUS USB Sound Cards for Gaming Product Portfolio
6.4.5 ASUS Recent Developments/Updates
6.5 TechRise
6.5.1 TechRise Company Information
6.5.2 TechRise Description and Business Overview
6.5.3 TechRise USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.5.4 TechRise USB Sound Cards for Gaming Product Portfolio
6.5.5 TechRise Recent Developments/Updates
6.6 StarTech
6.6.1 StarTech Company Information
6.6.2 StarTech Description and Business Overview
6.6.3 StarTech USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.6.4 StarTech USB Sound Cards for Gaming Product Portfolio
6.6.5 StarTech Recent Developments/Updates
6.7 Razer
6.7.1 Razer Company Information
6.7.2 Razer Description and Business Overview
6.7.3 Razer USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Razer USB Sound Cards for Gaming Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Ugreen
6.8.1 Ugreen Company Information
6.8.2 Ugreen Description and Business Overview
6.8.3 Ugreen USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Ugreen USB Sound Cards for Gaming Product Portfolio
6.8.5 Ugreen Recent Developments/Updates
6.9 Antlion
6.9.1 Antlion Company Information
6.9.2 Antlion Description and Business Overview
6.9.3 Antlion USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Antlion USB Sound Cards for Gaming Product Portfolio
6.9.5 Antlion Recent Developments/Updates
6.10 ORICO Technologies
6.10.1 ORICO Technologies Company Information
6.10.2 ORICO Technologies Description and Business Overview
6.10.3 ORICO Technologies USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.10.4 ORICO Technologies USB Sound Cards for Gaming Product Portfolio
6.10.5 ORICO Technologies Recent Developments/Updates
6.11 Cooler Master
6.11.1 Cooler Master Company Information
6.11.2 Cooler Master Description and Business Overview
6.11.3 Cooler Master USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Cooler Master USB Sound Cards for Gaming Product Portfolio
6.11.5 Cooler Master Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 USB Sound Cards for Gaming Industry Chain Analysis
7.2 USB Sound Cards for Gaming Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 USB Sound Cards for Gaming Production Mode & Process Analysis
7.4 USB Sound Cards for Gaming Sales and Marketing
7.4.1 USB Sound Cards for Gaming Sales Channels
7.4.2 USB Sound Cards for Gaming Distributors
7.5 USB Sound Cards for Gaming Customer Analysis
8 USB Sound Cards for Gaming Market Dynamics
8.1 USB Sound Cards for Gaming Industry Trends
8.2 USB Sound Cards for Gaming Market Drivers
8.3 USB Sound Cards for Gaming Market Challenges
8.4 USB Sound Cards for Gaming Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
Table 1. Global USB Sound Cards for Gaming Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
Table 2. Global USB Sound Cards for Gaming Market Value by Application (2024 VS 2031) & (US$ Million)
Table 3. Global USB Sound Cards for Gaming Market Competitive Situation by Manufacturers in 2024
Table 4. Global USB Sound Cards for Gaming Sales (K Units) of Key Manufacturers (2020-2025)
Table 5. Global USB Sound Cards for Gaming Sales Market Share by Manufacturers (2020-2025)
Table 6. Global USB Sound Cards for Gaming Revenue (US$ Million) by Manufacturers (2020-2025)
Table 7. Global USB Sound Cards for Gaming Revenue Share by Manufacturers (2020-2025)
Table 8. Global Market USB Sound Cards for Gaming Average Price (US$/Unit) of Key Manufacturers (2020-2025)
Table 9. Global Key Players of USB Sound Cards for Gaming, Industry Ranking, 2022 VS 2023 VS 2024
Table 10. Global Key Manufacturers of USB Sound Cards for Gaming, Manufacturing Sites & Headquarters
Table 11. Global Key Manufacturers of USB Sound Cards for Gaming, Product Type & Application
Table 12. Global Key Manufacturers of USB Sound Cards for Gaming, Date of Enter into This Industry
Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global USB Sound Cards for Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in USB Sound Cards for Gaming as of 2024)
Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 16. Global USB Sound Cards for Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 17. Global USB Sound Cards for Gaming Sales by Region (2020-2025) & (K Units)
Table 18. Global USB Sound Cards for Gaming Sales Market Share by Region (2020-2025)
Table 19. Global USB Sound Cards for Gaming Sales by Region (2026-2031) & (K Units)
Table 20. Global USB Sound Cards for Gaming Sales Market Share by Region (2026-2031)
Table 21. Global USB Sound Cards for Gaming Revenue by Region (2020-2025) & (US$ Million)
Table 22. Global USB Sound Cards for Gaming Revenue Market Share by Region (2020-2025)
Table 23. Global USB Sound Cards for Gaming Revenue by Region (2026-2031) & (US$ Million)
Table 24. Global USB Sound Cards for Gaming Revenue Market Share by Region (2026-2031)
Table 25. North America USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 26. North America USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 27. North America USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 28. North America USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 29. North America USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 30. Europe USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 31. Europe USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 32. Europe USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 33. Europe USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 34. Europe USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 35. Asia Pacific USB Sound Cards for Gaming Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 36. Asia Pacific USB Sound Cards for Gaming Sales by Region (2020-2025) & (K Units)
Table 37. Asia Pacific USB Sound Cards for Gaming Sales by Region (2026-2031) & (K Units)
Table 38. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2020-2025) & (US$ Million)
Table 39. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2026-2031) & (US$ Million)
Table 40. Latin America USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 41. Latin America USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 42. Latin America USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 43. Latin America USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 44. Latin America USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 45. Middle East and Africa USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 46. Middle East and Africa USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 47. Middle East and Africa USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 48. Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 49. Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 50. Global USB Sound Cards for Gaming Sales (K Units) by Type (2020-2025)
Table 51. Global USB Sound Cards for Gaming Sales (K Units) by Type (2026-2031)
Table 52. Global USB Sound Cards for Gaming Sales Market Share by Type (2020-2025)
Table 53. Global USB Sound Cards for Gaming Sales Market Share by Type (2026-2031)
Table 54. Global USB Sound Cards for Gaming Revenue (US$ Million) by Type (2020-2025)
Table 55. Global USB Sound Cards for Gaming Revenue (US$ Million) by Type (2026-2031)
Table 56. Global USB Sound Cards for Gaming Revenue Market Share by Type (2020-2025)
Table 57. Global USB Sound Cards for Gaming Revenue Market Share by Type (2026-2031)
Table 58. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2020-2025)
Table 59. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2026-2031)
Table 60. Global USB Sound Cards for Gaming Sales (K Units) by Application (2020-2025)
Table 61. Global USB Sound Cards for Gaming Sales (K Units) by Application (2026-2031)
Table 62. Global USB Sound Cards for Gaming Sales Market Share by Application (2020-2025)
Table 63. Global USB Sound Cards for Gaming Sales Market Share by Application (2026-2031)
Table 64. Global USB Sound Cards for Gaming Revenue (US$ Million) by Application (2020-2025)
Table 65. Global USB Sound Cards for Gaming Revenue (US$ Million) by Application (2026-2031)
Table 66. Global USB Sound Cards for Gaming Revenue Market Share by Application (2020-2025)
Table 67. Global USB Sound Cards for Gaming Revenue Market Share by Application (2026-2031)
Table 68. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2020-2025)
Table 69. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2026-2031)
Table 70. Creative Company Information
Table 71. Creative Description and Business Overview
Table 72. Creative USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 73. Creative USB Sound Cards for Gaming Product
Table 74. Creative Recent Developments/Updates
Table 75. EPOS Company Information
Table 76. EPOS Description and Business Overview
Table 77. EPOS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 78. EPOS USB Sound Cards for Gaming Product
Table 79. EPOS Recent Developments/Updates
Table 80. HyperX Company Information
Table 81. HyperX Description and Business Overview
Table 82. HyperX USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 83. HyperX USB Sound Cards for Gaming Product
Table 84. HyperX Recent Developments/Updates
Table 85. ASUS Company Information
Table 86. ASUS Description and Business Overview
Table 87. ASUS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 88. ASUS USB Sound Cards for Gaming Product
Table 89. ASUS Recent Developments/Updates
Table 90. TechRise Company Information
Table 91. TechRise Description and Business Overview
Table 92. TechRise USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 93. TechRise USB Sound Cards for Gaming Product
Table 94. TechRise Recent Developments/Updates
Table 95. StarTech Company Information
Table 96. StarTech Description and Business Overview
Table 97. StarTech USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 98. StarTech USB Sound Cards for Gaming Product
Table 99. StarTech Recent Developments/Updates
Table 100. Razer Company Information
Table 101. Razer Description and Business Overview
Table 102. Razer USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 103. Razer USB Sound Cards for Gaming Product
Table 104. Razer Recent Developments/Updates
Table 105. Ugreen Company Information
Table 106. Ugreen Description and Business Overview
Table 107. Ugreen USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 108. Ugreen USB Sound Cards for Gaming Product
Table 109. Ugreen Recent Developments/Updates
Table 110. Antlion Company Information
Table 111. Antlion Description and Business Overview
Table 112. Antlion USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 113. Antlion USB Sound Cards for Gaming Product
Table 114. Antlion Recent Developments/Updates
Table 115. ORICO Technologies Company Information
Table 116. ORICO Technologies Description and Business Overview
Table 117. ORICO Technologies USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 118. ORICO Technologies USB Sound Cards for Gaming Product
Table 119. ORICO Technologies Recent Developments/Updates
Table 120. Cooler Master Company Information
Table 121. Cooler Master Description and Business Overview
Table 122. Cooler Master USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 123. Cooler Master USB Sound Cards for Gaming Product
Table 124. Cooler Master Recent Developments/Updates
Table 125. Key Raw Materials Lists
Table 126. Raw Materials Key Suppliers Lists
Table 127. USB Sound Cards for Gaming Distributors List
Table 128. USB Sound Cards for Gaming Customers List
Table 129. USB Sound Cards for Gaming Market Trends
Table 130. USB Sound Cards for Gaming Market Drivers
Table 131. USB Sound Cards for Gaming Market Challenges
Table 132. USB Sound Cards for Gaming Market Restraints
Table 133. Research Programs/Design for This Report
Table 134. Key Data Information from Secondary Sources
Table 135. Key Data Information from Primary Sources
Table 136. Authors List of This Report
List of Figures
Figure 1. Product Picture of USB Sound Cards for Gaming
Figure 2. Global USB Sound Cards for Gaming Market Value Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global USB Sound Cards for Gaming Market Share by Type: 2024 & 2031
Figure 4. Aluminium Alloy Product Picture
Figure 5. Plastic Product Picture
Figure 6. Others Product Picture
Figure 7. Global USB Sound Cards for Gaming Market Value by Application (2020-2031) & (US$ Million)
Figure 8. Global USB Sound Cards for Gaming Market Share by Application: 2024 & 2031
Figure 9. Online
Figure 10. Offline
Figure 11. Global USB Sound Cards for Gaming Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 12. Global USB Sound Cards for Gaming Market Size (2020-2031) & (US$ Million)
Figure 13. Global USB Sound Cards for Gaming Sales (2020-2031) & (K Units)
Figure 14. Global USB Sound Cards for Gaming Average Price (US$/Unit) & (2020-2031)
Figure 15. USB Sound Cards for Gaming Report Years Considered
Figure 16. USB Sound Cards for Gaming Sales Share by Manufacturers in 2024
Figure 17. Global USB Sound Cards for Gaming Revenue Share by Manufacturers in 2024
Figure 18. Global 5 and 10 Largest USB Sound Cards for Gaming Players: Market Share by Revenue in USB Sound Cards for Gaming in 2024
Figure 19. USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 20. Global USB Sound Cards for Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Figure 21. North America USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 22. North America USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 23. United States USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 24. Canada USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 25. Europe USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 26. Europe USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 27. Germany USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 28. France USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 29. U.K. USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 30. Italy USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 31. Russia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 32. Asia Pacific USB Sound Cards for Gaming Sales Market Share by Region (2020-2031)
Figure 33. Asia Pacific USB Sound Cards for Gaming Revenue Market Share by Region (2020-2031)
Figure 34. China USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 35. Japan USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 36. South Korea USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 37. India USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 38. Australia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 39. China Taiwan USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 40. Indonesia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 41. Thailand USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 42. Malaysia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 43. Latin America USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 44. Latin America USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 45. Mexico USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 46. Brazil USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 47. Argentina USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 48. Middle East and Africa USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 49. Middle East and Africa USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 50. Turkey USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 51. Saudi Arabia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 52. UAE USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 53. Global Sales Market Share of USB Sound Cards for Gaming by Type (2020-2031)
Figure 54. Global Revenue Market Share of USB Sound Cards for Gaming by Type (2020-2031)
Figure 55. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2020-2031)
Figure 56. Global Sales Market Share of USB Sound Cards for Gaming by Application (2020-2031)
Figure 57. Global Revenue Market Share of USB Sound Cards for Gaming by Application (2020-2031)
Figure 58. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2020-2031)
Figure 59. USB Sound Cards for Gaming Value Chain
Figure 60. Channels of Distribution (Direct Vs Distribution)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed
Table 1. Global USB Sound Cards for Gaming Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
Table 2. Global USB Sound Cards for Gaming Market Value by Application (2024 VS 2031) & (US$ Million)
Table 3. Global USB Sound Cards for Gaming Market Competitive Situation by Manufacturers in 2024
Table 4. Global USB Sound Cards for Gaming Sales (K Units) of Key Manufacturers (2020-2025)
Table 5. Global USB Sound Cards for Gaming Sales Market Share by Manufacturers (2020-2025)
Table 6. Global USB Sound Cards for Gaming Revenue (US$ Million) by Manufacturers (2020-2025)
Table 7. Global USB Sound Cards for Gaming Revenue Share by Manufacturers (2020-2025)
Table 8. Global Market USB Sound Cards for Gaming Average Price (US$/Unit) of Key Manufacturers (2020-2025)
Table 9. Global Key Players of USB Sound Cards for Gaming, Industry Ranking, 2022 VS 2023 VS 2024
Table 10. Global Key Manufacturers of USB Sound Cards for Gaming, Manufacturing Sites & Headquarters
Table 11. Global Key Manufacturers of USB Sound Cards for Gaming, Product Type & Application
Table 12. Global Key Manufacturers of USB Sound Cards for Gaming, Date of Enter into This Industry
Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global USB Sound Cards for Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in USB Sound Cards for Gaming as of 2024)
Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 16. Global USB Sound Cards for Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 17. Global USB Sound Cards for Gaming Sales by Region (2020-2025) & (K Units)
Table 18. Global USB Sound Cards for Gaming Sales Market Share by Region (2020-2025)
Table 19. Global USB Sound Cards for Gaming Sales by Region (2026-2031) & (K Units)
Table 20. Global USB Sound Cards for Gaming Sales Market Share by Region (2026-2031)
Table 21. Global USB Sound Cards for Gaming Revenue by Region (2020-2025) & (US$ Million)
Table 22. Global USB Sound Cards for Gaming Revenue Market Share by Region (2020-2025)
Table 23. Global USB Sound Cards for Gaming Revenue by Region (2026-2031) & (US$ Million)
Table 24. Global USB Sound Cards for Gaming Revenue Market Share by Region (2026-2031)
Table 25. North America USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 26. North America USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 27. North America USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 28. North America USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 29. North America USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 30. Europe USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 31. Europe USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 32. Europe USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 33. Europe USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 34. Europe USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 35. Asia Pacific USB Sound Cards for Gaming Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 36. Asia Pacific USB Sound Cards for Gaming Sales by Region (2020-2025) & (K Units)
Table 37. Asia Pacific USB Sound Cards for Gaming Sales by Region (2026-2031) & (K Units)
Table 38. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2020-2025) & (US$ Million)
Table 39. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2026-2031) & (US$ Million)
Table 40. Latin America USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 41. Latin America USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 42. Latin America USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 43. Latin America USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 44. Latin America USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 45. Middle East and Africa USB Sound Cards for Gaming Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 46. Middle East and Africa USB Sound Cards for Gaming Sales by Country (2020-2025) & (K Units)
Table 47. Middle East and Africa USB Sound Cards for Gaming Sales by Country (2026-2031) & (K Units)
Table 48. Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2020-2025) & (US$ Million)
Table 49. Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2026-2031) & (US$ Million)
Table 50. Global USB Sound Cards for Gaming Sales (K Units) by Type (2020-2025)
Table 51. Global USB Sound Cards for Gaming Sales (K Units) by Type (2026-2031)
Table 52. Global USB Sound Cards for Gaming Sales Market Share by Type (2020-2025)
Table 53. Global USB Sound Cards for Gaming Sales Market Share by Type (2026-2031)
Table 54. Global USB Sound Cards for Gaming Revenue (US$ Million) by Type (2020-2025)
Table 55. Global USB Sound Cards for Gaming Revenue (US$ Million) by Type (2026-2031)
Table 56. Global USB Sound Cards for Gaming Revenue Market Share by Type (2020-2025)
Table 57. Global USB Sound Cards for Gaming Revenue Market Share by Type (2026-2031)
Table 58. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2020-2025)
Table 59. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2026-2031)
Table 60. Global USB Sound Cards for Gaming Sales (K Units) by Application (2020-2025)
Table 61. Global USB Sound Cards for Gaming Sales (K Units) by Application (2026-2031)
Table 62. Global USB Sound Cards for Gaming Sales Market Share by Application (2020-2025)
Table 63. Global USB Sound Cards for Gaming Sales Market Share by Application (2026-2031)
Table 64. Global USB Sound Cards for Gaming Revenue (US$ Million) by Application (2020-2025)
Table 65. Global USB Sound Cards for Gaming Revenue (US$ Million) by Application (2026-2031)
Table 66. Global USB Sound Cards for Gaming Revenue Market Share by Application (2020-2025)
Table 67. Global USB Sound Cards for Gaming Revenue Market Share by Application (2026-2031)
Table 68. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2020-2025)
Table 69. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2026-2031)
Table 70. Creative Company Information
Table 71. Creative Description and Business Overview
Table 72. Creative USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 73. Creative USB Sound Cards for Gaming Product
Table 74. Creative Recent Developments/Updates
Table 75. EPOS Company Information
Table 76. EPOS Description and Business Overview
Table 77. EPOS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 78. EPOS USB Sound Cards for Gaming Product
Table 79. EPOS Recent Developments/Updates
Table 80. HyperX Company Information
Table 81. HyperX Description and Business Overview
Table 82. HyperX USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 83. HyperX USB Sound Cards for Gaming Product
Table 84. HyperX Recent Developments/Updates
Table 85. ASUS Company Information
Table 86. ASUS Description and Business Overview
Table 87. ASUS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 88. ASUS USB Sound Cards for Gaming Product
Table 89. ASUS Recent Developments/Updates
Table 90. TechRise Company Information
Table 91. TechRise Description and Business Overview
Table 92. TechRise USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 93. TechRise USB Sound Cards for Gaming Product
Table 94. TechRise Recent Developments/Updates
Table 95. StarTech Company Information
Table 96. StarTech Description and Business Overview
Table 97. StarTech USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 98. StarTech USB Sound Cards for Gaming Product
Table 99. StarTech Recent Developments/Updates
Table 100. Razer Company Information
Table 101. Razer Description and Business Overview
Table 102. Razer USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 103. Razer USB Sound Cards for Gaming Product
Table 104. Razer Recent Developments/Updates
Table 105. Ugreen Company Information
Table 106. Ugreen Description and Business Overview
Table 107. Ugreen USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 108. Ugreen USB Sound Cards for Gaming Product
Table 109. Ugreen Recent Developments/Updates
Table 110. Antlion Company Information
Table 111. Antlion Description and Business Overview
Table 112. Antlion USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 113. Antlion USB Sound Cards for Gaming Product
Table 114. Antlion Recent Developments/Updates
Table 115. ORICO Technologies Company Information
Table 116. ORICO Technologies Description and Business Overview
Table 117. ORICO Technologies USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 118. ORICO Technologies USB Sound Cards for Gaming Product
Table 119. ORICO Technologies Recent Developments/Updates
Table 120. Cooler Master Company Information
Table 121. Cooler Master Description and Business Overview
Table 122. Cooler Master USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 123. Cooler Master USB Sound Cards for Gaming Product
Table 124. Cooler Master Recent Developments/Updates
Table 125. Key Raw Materials Lists
Table 126. Raw Materials Key Suppliers Lists
Table 127. USB Sound Cards for Gaming Distributors List
Table 128. USB Sound Cards for Gaming Customers List
Table 129. USB Sound Cards for Gaming Market Trends
Table 130. USB Sound Cards for Gaming Market Drivers
Table 131. USB Sound Cards for Gaming Market Challenges
Table 132. USB Sound Cards for Gaming Market Restraints
Table 133. Research Programs/Design for This Report
Table 134. Key Data Information from Secondary Sources
Table 135. Key Data Information from Primary Sources
Table 136. Authors List of This Report
List of Figures
Figure 1. Product Picture of USB Sound Cards for Gaming
Figure 2. Global USB Sound Cards for Gaming Market Value Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global USB Sound Cards for Gaming Market Share by Type: 2024 & 2031
Figure 4. Aluminium Alloy Product Picture
Figure 5. Plastic Product Picture
Figure 6. Others Product Picture
Figure 7. Global USB Sound Cards for Gaming Market Value by Application (2020-2031) & (US$ Million)
Figure 8. Global USB Sound Cards for Gaming Market Share by Application: 2024 & 2031
Figure 9. Online
Figure 10. Offline
Figure 11. Global USB Sound Cards for Gaming Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 12. Global USB Sound Cards for Gaming Market Size (2020-2031) & (US$ Million)
Figure 13. Global USB Sound Cards for Gaming Sales (2020-2031) & (K Units)
Figure 14. Global USB Sound Cards for Gaming Average Price (US$/Unit) & (2020-2031)
Figure 15. USB Sound Cards for Gaming Report Years Considered
Figure 16. USB Sound Cards for Gaming Sales Share by Manufacturers in 2024
Figure 17. Global USB Sound Cards for Gaming Revenue Share by Manufacturers in 2024
Figure 18. Global 5 and 10 Largest USB Sound Cards for Gaming Players: Market Share by Revenue in USB Sound Cards for Gaming in 2024
Figure 19. USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 20. Global USB Sound Cards for Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Figure 21. North America USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 22. North America USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 23. United States USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 24. Canada USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 25. Europe USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 26. Europe USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 27. Germany USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 28. France USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 29. U.K. USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 30. Italy USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 31. Russia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 32. Asia Pacific USB Sound Cards for Gaming Sales Market Share by Region (2020-2031)
Figure 33. Asia Pacific USB Sound Cards for Gaming Revenue Market Share by Region (2020-2031)
Figure 34. China USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 35. Japan USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 36. South Korea USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 37. India USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 38. Australia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 39. China Taiwan USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 40. Indonesia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 41. Thailand USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 42. Malaysia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 43. Latin America USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 44. Latin America USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 45. Mexico USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 46. Brazil USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 47. Argentina USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 48. Middle East and Africa USB Sound Cards for Gaming Sales Market Share by Country (2020-2031)
Figure 49. Middle East and Africa USB Sound Cards for Gaming Revenue Market Share by Country (2020-2031)
Figure 50. Turkey USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 51. Saudi Arabia USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 52. UAE USB Sound Cards for Gaming Revenue Growth Rate (2020-2031) & (US$ Million)
Figure 53. Global Sales Market Share of USB Sound Cards for Gaming by Type (2020-2031)
Figure 54. Global Revenue Market Share of USB Sound Cards for Gaming by Type (2020-2031)
Figure 55. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2020-2031)
Figure 56. Global Sales Market Share of USB Sound Cards for Gaming by Application (2020-2031)
Figure 57. Global Revenue Market Share of USB Sound Cards for Gaming by Application (2020-2031)
Figure 58. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2020-2031)
Figure 59. USB Sound Cards for Gaming Value Chain
Figure 60. Channels of Distribution (Direct Vs Distribution)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed
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