Service & Software
Global Sport and Racing Games Market Research Report 2025
- Oct 04, 25
- ID: 525664
- Pages: 99
- Figures: 91
- Views: 9
This report aims to provide a comprehensive presentation of the global market for Sport and Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Sport and Racing Games.
The Sport and Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Sport and Racing Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Sport and Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit
Segment by Type
Sport Games
Racing Games
Segment by Application
PC
Mobile
Console
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Sport and Racing Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
The Sport and Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Sport and Racing Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Sport and Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit
Segment by Type
Sport Games
Racing Games
Segment by Application
PC
Mobile
Console
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Sport and Racing Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Sport and Racing Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Sport Games
1.2.3 Racing Games
1.3 Market by Application
1.3.1 Global Sport and Racing Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 PC
1.3.3 Mobile
1.3.4 Console
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Sport and Racing Games Market Perspective (2020-2031)
2.2 Global Sport and Racing Games Growth Trends by Region
2.2.1 Global Sport and Racing Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Sport and Racing Games Historic Market Size by Region (2020-2025)
2.2.3 Sport and Racing Games Forecasted Market Size by Region (2026-2031)
2.3 Sport and Racing Games Market Dynamics
2.3.1 Sport and Racing Games Industry Trends
2.3.2 Sport and Racing Games Market Drivers
2.3.3 Sport and Racing Games Market Challenges
2.3.4 Sport and Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Sport and Racing Games Players by Revenue
3.1.1 Global Top Sport and Racing Games Players by Revenue (2020-2025)
3.1.2 Global Sport and Racing Games Revenue Market Share by Players (2020-2025)
3.2 Global Sport and Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Sport and Racing Games Revenue
3.4 Global Sport and Racing Games Market Concentration Ratio
3.4.1 Global Sport and Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Sport and Racing Games Revenue in 2024
3.5 Global Key Players of Sport and Racing Games Head office and Area Served
3.6 Global Key Players of Sport and Racing Games, Product and Application
3.7 Global Key Players of Sport and Racing Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Sport and Racing Games Breakdown Data by Type
4.1 Global Sport and Racing Games Historic Market Size by Type (2020-2025)
4.2 Global Sport and Racing Games Forecasted Market Size by Type (2026-2031)
5 Sport and Racing Games Breakdown Data by Application
5.1 Global Sport and Racing Games Historic Market Size by Application (2020-2025)
5.2 Global Sport and Racing Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Sport and Racing Games Market Size (2020-2031)
6.2 North America Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Sport and Racing Games Market Size by Country (2020-2025)
6.4 North America Sport and Racing Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Sport and Racing Games Market Size (2020-2031)
7.2 Europe Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Sport and Racing Games Market Size by Country (2020-2025)
7.4 Europe Sport and Racing Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Sport and Racing Games Market Size (2020-2031)
8.2 Asia-Pacific Sport and Racing Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Sport and Racing Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Sport and Racing Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Sport and Racing Games Market Size (2020-2031)
9.2 Latin America Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Sport and Racing Games Market Size by Country (2020-2025)
9.4 Latin America Sport and Racing Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Sport and Racing Games Market Size (2020-2031)
10.2 Middle East & Africa Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Sport and Racing Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Sport and Racing Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Details
11.1.2 Turn 10 Studios (Microsoft) Business Overview
11.1.3 Turn 10 Studios (Microsoft) Sport and Racing Games Introduction
11.1.4 Turn 10 Studios (Microsoft) Revenue in Sport and Racing Games Business (2020-2025)
11.1.5 Turn 10 Studios (Microsoft) Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Details
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Sport and Racing Games Introduction
11.2.4 Codemasters Revenue in Sport and Racing Games Business (2020-2025)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Details
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Sport and Racing Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Sport and Racing Games Business (2020-2025)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Sport and Racing Games Introduction
11.4.4 Ubisoft Revenue in Sport and Racing Games Business (2020-2025)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Details
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Sport and Racing Games Introduction
11.5.4 THQ Nordic Revenue in Sport and Racing Games Business (2020-2025)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Details
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Sport and Racing Games Introduction
11.6.4 Gameloft Revenue in Sport and Racing Games Business (2020-2025)
11.6.5 Gameloft Recent Development
11.7 Milestone
11.7.1 Milestone Company Details
11.7.2 Milestone Business Overview
11.7.3 Milestone Sport and Racing Games Introduction
11.7.4 Milestone Revenue in Sport and Racing Games Business (2020-2025)
11.7.5 Milestone Recent Development
11.8 Criterion
11.8.1 Criterion Company Details
11.8.2 Criterion Business Overview
11.8.3 Criterion Sport and Racing Games Introduction
11.8.4 Criterion Revenue in Sport and Racing Games Business (2020-2025)
11.8.5 Criterion Recent Development
11.9 NaturalMotion
11.9.1 NaturalMotion Company Details
11.9.2 NaturalMotion Business Overview
11.9.3 NaturalMotion Sport and Racing Games Introduction
11.9.4 NaturalMotion Revenue in Sport and Racing Games Business (2020-2025)
11.9.5 NaturalMotion Recent Development
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Details
11.10.2 Slightly Mad Studios Business Overview
11.10.3 Slightly Mad Studios Sport and Racing Games Introduction
11.10.4 Slightly Mad Studios Revenue in Sport and Racing Games Business (2020-2025)
11.10.5 Slightly Mad Studios Recent Development
11.11 iRacing
11.11.1 iRacing Company Details
11.11.2 iRacing Business Overview
11.11.3 iRacing Sport and Racing Games Introduction
11.11.4 iRacing Revenue in Sport and Racing Games Business (2020-2025)
11.11.5 iRacing Recent Development
11.12 Creative Mobile
11.12.1 Creative Mobile Company Details
11.12.2 Creative Mobile Business Overview
11.12.3 Creative Mobile Sport and Racing Games Introduction
11.12.4 Creative Mobile Revenue in Sport and Racing Games Business (2020-2025)
11.12.5 Creative Mobile Recent Development
11.13 Bongfish
11.13.1 Bongfish Company Details
11.13.2 Bongfish Business Overview
11.13.3 Bongfish Sport and Racing Games Introduction
11.13.4 Bongfish Revenue in Sport and Racing Games Business (2020-2025)
11.13.5 Bongfish Recent Development
11.14 Fingersoft
11.14.1 Fingersoft Company Details
11.14.2 Fingersoft Business Overview
11.14.3 Fingersoft Sport and Racing Games Introduction
11.14.4 Fingersoft Revenue in Sport and Racing Games Business (2020-2025)
11.14.5 Fingersoft Recent Development
11.15 Aquiris Game Studio
11.15.1 Aquiris Game Studio Company Details
11.15.2 Aquiris Game Studio Business Overview
11.15.3 Aquiris Game Studio Sport and Racing Games Introduction
11.15.4 Aquiris Game Studio Revenue in Sport and Racing Games Business (2020-2025)
11.15.5 Aquiris Game Studio Recent Development
11.16 Vector Unit
11.16.1 Vector Unit Company Details
11.16.2 Vector Unit Business Overview
11.16.3 Vector Unit Sport and Racing Games Introduction
11.16.4 Vector Unit Revenue in Sport and Racing Games Business (2020-2025)
11.16.5 Vector Unit Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Sport and Racing Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Sport Games
1.2.3 Racing Games
1.3 Market by Application
1.3.1 Global Sport and Racing Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 PC
1.3.3 Mobile
1.3.4 Console
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Sport and Racing Games Market Perspective (2020-2031)
2.2 Global Sport and Racing Games Growth Trends by Region
2.2.1 Global Sport and Racing Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Sport and Racing Games Historic Market Size by Region (2020-2025)
2.2.3 Sport and Racing Games Forecasted Market Size by Region (2026-2031)
2.3 Sport and Racing Games Market Dynamics
2.3.1 Sport and Racing Games Industry Trends
2.3.2 Sport and Racing Games Market Drivers
2.3.3 Sport and Racing Games Market Challenges
2.3.4 Sport and Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Sport and Racing Games Players by Revenue
3.1.1 Global Top Sport and Racing Games Players by Revenue (2020-2025)
3.1.2 Global Sport and Racing Games Revenue Market Share by Players (2020-2025)
3.2 Global Sport and Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Sport and Racing Games Revenue
3.4 Global Sport and Racing Games Market Concentration Ratio
3.4.1 Global Sport and Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Sport and Racing Games Revenue in 2024
3.5 Global Key Players of Sport and Racing Games Head office and Area Served
3.6 Global Key Players of Sport and Racing Games, Product and Application
3.7 Global Key Players of Sport and Racing Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Sport and Racing Games Breakdown Data by Type
4.1 Global Sport and Racing Games Historic Market Size by Type (2020-2025)
4.2 Global Sport and Racing Games Forecasted Market Size by Type (2026-2031)
5 Sport and Racing Games Breakdown Data by Application
5.1 Global Sport and Racing Games Historic Market Size by Application (2020-2025)
5.2 Global Sport and Racing Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Sport and Racing Games Market Size (2020-2031)
6.2 North America Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Sport and Racing Games Market Size by Country (2020-2025)
6.4 North America Sport and Racing Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Sport and Racing Games Market Size (2020-2031)
7.2 Europe Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Sport and Racing Games Market Size by Country (2020-2025)
7.4 Europe Sport and Racing Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Sport and Racing Games Market Size (2020-2031)
8.2 Asia-Pacific Sport and Racing Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Sport and Racing Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Sport and Racing Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Sport and Racing Games Market Size (2020-2031)
9.2 Latin America Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Sport and Racing Games Market Size by Country (2020-2025)
9.4 Latin America Sport and Racing Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Sport and Racing Games Market Size (2020-2031)
10.2 Middle East & Africa Sport and Racing Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Sport and Racing Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Sport and Racing Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Details
11.1.2 Turn 10 Studios (Microsoft) Business Overview
11.1.3 Turn 10 Studios (Microsoft) Sport and Racing Games Introduction
11.1.4 Turn 10 Studios (Microsoft) Revenue in Sport and Racing Games Business (2020-2025)
11.1.5 Turn 10 Studios (Microsoft) Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Details
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Sport and Racing Games Introduction
11.2.4 Codemasters Revenue in Sport and Racing Games Business (2020-2025)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Details
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Sport and Racing Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Sport and Racing Games Business (2020-2025)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Sport and Racing Games Introduction
11.4.4 Ubisoft Revenue in Sport and Racing Games Business (2020-2025)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Details
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Sport and Racing Games Introduction
11.5.4 THQ Nordic Revenue in Sport and Racing Games Business (2020-2025)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Details
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Sport and Racing Games Introduction
11.6.4 Gameloft Revenue in Sport and Racing Games Business (2020-2025)
11.6.5 Gameloft Recent Development
11.7 Milestone
11.7.1 Milestone Company Details
11.7.2 Milestone Business Overview
11.7.3 Milestone Sport and Racing Games Introduction
11.7.4 Milestone Revenue in Sport and Racing Games Business (2020-2025)
11.7.5 Milestone Recent Development
11.8 Criterion
11.8.1 Criterion Company Details
11.8.2 Criterion Business Overview
11.8.3 Criterion Sport and Racing Games Introduction
11.8.4 Criterion Revenue in Sport and Racing Games Business (2020-2025)
11.8.5 Criterion Recent Development
11.9 NaturalMotion
11.9.1 NaturalMotion Company Details
11.9.2 NaturalMotion Business Overview
11.9.3 NaturalMotion Sport and Racing Games Introduction
11.9.4 NaturalMotion Revenue in Sport and Racing Games Business (2020-2025)
11.9.5 NaturalMotion Recent Development
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Details
11.10.2 Slightly Mad Studios Business Overview
11.10.3 Slightly Mad Studios Sport and Racing Games Introduction
11.10.4 Slightly Mad Studios Revenue in Sport and Racing Games Business (2020-2025)
11.10.5 Slightly Mad Studios Recent Development
11.11 iRacing
11.11.1 iRacing Company Details
11.11.2 iRacing Business Overview
11.11.3 iRacing Sport and Racing Games Introduction
11.11.4 iRacing Revenue in Sport and Racing Games Business (2020-2025)
11.11.5 iRacing Recent Development
11.12 Creative Mobile
11.12.1 Creative Mobile Company Details
11.12.2 Creative Mobile Business Overview
11.12.3 Creative Mobile Sport and Racing Games Introduction
11.12.4 Creative Mobile Revenue in Sport and Racing Games Business (2020-2025)
11.12.5 Creative Mobile Recent Development
11.13 Bongfish
11.13.1 Bongfish Company Details
11.13.2 Bongfish Business Overview
11.13.3 Bongfish Sport and Racing Games Introduction
11.13.4 Bongfish Revenue in Sport and Racing Games Business (2020-2025)
11.13.5 Bongfish Recent Development
11.14 Fingersoft
11.14.1 Fingersoft Company Details
11.14.2 Fingersoft Business Overview
11.14.3 Fingersoft Sport and Racing Games Introduction
11.14.4 Fingersoft Revenue in Sport and Racing Games Business (2020-2025)
11.14.5 Fingersoft Recent Development
11.15 Aquiris Game Studio
11.15.1 Aquiris Game Studio Company Details
11.15.2 Aquiris Game Studio Business Overview
11.15.3 Aquiris Game Studio Sport and Racing Games Introduction
11.15.4 Aquiris Game Studio Revenue in Sport and Racing Games Business (2020-2025)
11.15.5 Aquiris Game Studio Recent Development
11.16 Vector Unit
11.16.1 Vector Unit Company Details
11.16.2 Vector Unit Business Overview
11.16.3 Vector Unit Sport and Racing Games Introduction
11.16.4 Vector Unit Revenue in Sport and Racing Games Business (2020-2025)
11.16.5 Vector Unit Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Sport and Racing Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Sport Games
Table 3. Key Players of Racing Games
Table 4. Global Sport and Racing Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global Sport and Racing Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Sport and Racing Games Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global Sport and Racing Games Market Share by Region (2020-2025)
Table 8. Global Sport and Racing Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global Sport and Racing Games Market Share by Region (2026-2031)
Table 10. Sport and Racing Games Market Trends
Table 11. Sport and Racing Games Market Drivers
Table 12. Sport and Racing Games Market Challenges
Table 13. Sport and Racing Games Market Restraints
Table 14. Global Sport and Racing Games Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global Sport and Racing Games Market Share by Players (2020-2025)
Table 16. Global Top Sport and Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sport and Racing Games as of 2024)
Table 17. Ranking of Global Top Sport and Racing Games Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by Sport and Racing Games Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of Sport and Racing Games, Headquarters and Area Served
Table 20. Global Key Players of Sport and Racing Games, Product and Application
Table 21. Global Key Players of Sport and Racing Games, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Sport and Racing Games Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global Sport and Racing Games Revenue Market Share by Type (2020-2025)
Table 25. Global Sport and Racing Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global Sport and Racing Games Revenue Market Share by Type (2026-2031)
Table 27. Global Sport and Racing Games Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global Sport and Racing Games Revenue Market Share by Application (2020-2025)
Table 29. Global Sport and Racing Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global Sport and Racing Games Revenue Market Share by Application (2026-2031)
Table 31. North America Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific Sport and Racing Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific Sport and Racing Games Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific Sport and Racing Games Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 46. Turn 10 Studios (Microsoft) Company Details
Table 47. Turn 10 Studios (Microsoft) Business Overview
Table 48. Turn 10 Studios (Microsoft) Sport and Racing Games Product
Table 49. Turn 10 Studios (Microsoft) Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 50. Turn 10 Studios (Microsoft) Recent Development
Table 51. Codemasters Company Details
Table 52. Codemasters Business Overview
Table 53. Codemasters Sport and Racing Games Product
Table 54. Codemasters Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 55. Codemasters Recent Development
Table 56. Electronic Arts Inc. Company Details
Table 57. Electronic Arts Inc. Business Overview
Table 58. Electronic Arts Inc. Sport and Racing Games Product
Table 59. Electronic Arts Inc. Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 60. Electronic Arts Inc. Recent Development
Table 61. Ubisoft Company Details
Table 62. Ubisoft Business Overview
Table 63. Ubisoft Sport and Racing Games Product
Table 64. Ubisoft Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 65. Ubisoft Recent Development
Table 66. THQ Nordic Company Details
Table 67. THQ Nordic Business Overview
Table 68. THQ Nordic Sport and Racing Games Product
Table 69. THQ Nordic Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 70. THQ Nordic Recent Development
Table 71. Gameloft Company Details
Table 72. Gameloft Business Overview
Table 73. Gameloft Sport and Racing Games Product
Table 74. Gameloft Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 75. Gameloft Recent Development
Table 76. Milestone Company Details
Table 77. Milestone Business Overview
Table 78. Milestone Sport and Racing Games Product
Table 79. Milestone Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 80. Milestone Recent Development
Table 81. Criterion Company Details
Table 82. Criterion Business Overview
Table 83. Criterion Sport and Racing Games Product
Table 84. Criterion Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 85. Criterion Recent Development
Table 86. NaturalMotion Company Details
Table 87. NaturalMotion Business Overview
Table 88. NaturalMotion Sport and Racing Games Product
Table 89. NaturalMotion Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 90. NaturalMotion Recent Development
Table 91. Slightly Mad Studios Company Details
Table 92. Slightly Mad Studios Business Overview
Table 93. Slightly Mad Studios Sport and Racing Games Product
Table 94. Slightly Mad Studios Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 95. Slightly Mad Studios Recent Development
Table 96. iRacing Company Details
Table 97. iRacing Business Overview
Table 98. iRacing Sport and Racing Games Product
Table 99. iRacing Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 100. iRacing Recent Development
Table 101. Creative Mobile Company Details
Table 102. Creative Mobile Business Overview
Table 103. Creative Mobile Sport and Racing Games Product
Table 104. Creative Mobile Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 105. Creative Mobile Recent Development
Table 106. Bongfish Company Details
Table 107. Bongfish Business Overview
Table 108. Bongfish Sport and Racing Games Product
Table 109. Bongfish Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 110. Bongfish Recent Development
Table 111. Fingersoft Company Details
Table 112. Fingersoft Business Overview
Table 113. Fingersoft Sport and Racing Games Product
Table 114. Fingersoft Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 115. Fingersoft Recent Development
Table 116. Aquiris Game Studio Company Details
Table 117. Aquiris Game Studio Business Overview
Table 118. Aquiris Game Studio Sport and Racing Games Product
Table 119. Aquiris Game Studio Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 120. Aquiris Game Studio Recent Development
Table 121. Vector Unit Company Details
Table 122. Vector Unit Business Overview
Table 123. Vector Unit Sport and Racing Games Product
Table 124. Vector Unit Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 125. Vector Unit Recent Development
Table 126. Research Programs/Design for This Report
Table 127. Key Data Information from Secondary Sources
Table 128. Key Data Information from Primary Sources
Table 129. Authors List of This Report
List of Figures
Figure 1. Sport and Racing Games Picture
Figure 2. Global Sport and Racing Games Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Sport and Racing Games Market Share by Type: 2024 VS 2031
Figure 4. Sport Games Features
Figure 5. Racing Games Features
Figure 6. Global Sport and Racing Games Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global Sport and Racing Games Market Share by Application: 2024 VS 2031
Figure 8. PC Case Studies
Figure 9. Mobile Case Studies
Figure 10. Console Case Studies
Figure 11. Sport and Racing Games Report Years Considered
Figure 12. Global Sport and Racing Games Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 13. Global Sport and Racing Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global Sport and Racing Games Market Share by Region: 2024 VS 2031
Figure 15. Global Sport and Racing Games Market Share by Players in 2024
Figure 16. Global Top Sport and Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sport and Racing Games as of 2024)
Figure 17. The Top 10 and 5 Players Market Share by Sport and Racing Games Revenue in 2024
Figure 18. North America Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 19. North America Sport and Racing Games Market Share by Country (2020-2031)
Figure 20. United States Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Canada Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe Sport and Racing Games Market Share by Country (2020-2031)
Figure 24. Germany Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. France Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. U.K. Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Italy Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Russia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Nordic Countries Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific Sport and Racing Games Market Share by Region (2020-2031)
Figure 32. China Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Japan Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. South Korea Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Southeast Asia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. India Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Australia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America Sport and Racing Games Market Share by Country (2020-2031)
Figure 40. Mexico Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Brazil Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa Sport and Racing Games Market Share by Country (2020-2031)
Figure 44. Turkey Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Saudi Arabia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. UAE Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. Turn 10 Studios (Microsoft) Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 48. Codemasters Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 49. Electronic Arts Inc. Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 50. Ubisoft Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 51. THQ Nordic Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 52. Gameloft Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 53. Milestone Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 54. Criterion Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 55. NaturalMotion Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 56. Slightly Mad Studios Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 57. iRacing Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 58. Creative Mobile Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 59. Bongfish Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 60. Fingersoft Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 61. Aquiris Game Studio Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 62. Vector Unit Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed
Table 1. Global Sport and Racing Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Sport Games
Table 3. Key Players of Racing Games
Table 4. Global Sport and Racing Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global Sport and Racing Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Sport and Racing Games Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global Sport and Racing Games Market Share by Region (2020-2025)
Table 8. Global Sport and Racing Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global Sport and Racing Games Market Share by Region (2026-2031)
Table 10. Sport and Racing Games Market Trends
Table 11. Sport and Racing Games Market Drivers
Table 12. Sport and Racing Games Market Challenges
Table 13. Sport and Racing Games Market Restraints
Table 14. Global Sport and Racing Games Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global Sport and Racing Games Market Share by Players (2020-2025)
Table 16. Global Top Sport and Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sport and Racing Games as of 2024)
Table 17. Ranking of Global Top Sport and Racing Games Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by Sport and Racing Games Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of Sport and Racing Games, Headquarters and Area Served
Table 20. Global Key Players of Sport and Racing Games, Product and Application
Table 21. Global Key Players of Sport and Racing Games, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Sport and Racing Games Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global Sport and Racing Games Revenue Market Share by Type (2020-2025)
Table 25. Global Sport and Racing Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global Sport and Racing Games Revenue Market Share by Type (2026-2031)
Table 27. Global Sport and Racing Games Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global Sport and Racing Games Revenue Market Share by Application (2020-2025)
Table 29. Global Sport and Racing Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global Sport and Racing Games Revenue Market Share by Application (2026-2031)
Table 31. North America Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific Sport and Racing Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific Sport and Racing Games Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific Sport and Racing Games Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa Sport and Racing Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa Sport and Racing Games Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa Sport and Racing Games Market Size by Country (2026-2031) & (US$ Million)
Table 46. Turn 10 Studios (Microsoft) Company Details
Table 47. Turn 10 Studios (Microsoft) Business Overview
Table 48. Turn 10 Studios (Microsoft) Sport and Racing Games Product
Table 49. Turn 10 Studios (Microsoft) Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 50. Turn 10 Studios (Microsoft) Recent Development
Table 51. Codemasters Company Details
Table 52. Codemasters Business Overview
Table 53. Codemasters Sport and Racing Games Product
Table 54. Codemasters Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 55. Codemasters Recent Development
Table 56. Electronic Arts Inc. Company Details
Table 57. Electronic Arts Inc. Business Overview
Table 58. Electronic Arts Inc. Sport and Racing Games Product
Table 59. Electronic Arts Inc. Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 60. Electronic Arts Inc. Recent Development
Table 61. Ubisoft Company Details
Table 62. Ubisoft Business Overview
Table 63. Ubisoft Sport and Racing Games Product
Table 64. Ubisoft Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 65. Ubisoft Recent Development
Table 66. THQ Nordic Company Details
Table 67. THQ Nordic Business Overview
Table 68. THQ Nordic Sport and Racing Games Product
Table 69. THQ Nordic Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 70. THQ Nordic Recent Development
Table 71. Gameloft Company Details
Table 72. Gameloft Business Overview
Table 73. Gameloft Sport and Racing Games Product
Table 74. Gameloft Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 75. Gameloft Recent Development
Table 76. Milestone Company Details
Table 77. Milestone Business Overview
Table 78. Milestone Sport and Racing Games Product
Table 79. Milestone Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 80. Milestone Recent Development
Table 81. Criterion Company Details
Table 82. Criterion Business Overview
Table 83. Criterion Sport and Racing Games Product
Table 84. Criterion Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 85. Criterion Recent Development
Table 86. NaturalMotion Company Details
Table 87. NaturalMotion Business Overview
Table 88. NaturalMotion Sport and Racing Games Product
Table 89. NaturalMotion Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 90. NaturalMotion Recent Development
Table 91. Slightly Mad Studios Company Details
Table 92. Slightly Mad Studios Business Overview
Table 93. Slightly Mad Studios Sport and Racing Games Product
Table 94. Slightly Mad Studios Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 95. Slightly Mad Studios Recent Development
Table 96. iRacing Company Details
Table 97. iRacing Business Overview
Table 98. iRacing Sport and Racing Games Product
Table 99. iRacing Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 100. iRacing Recent Development
Table 101. Creative Mobile Company Details
Table 102. Creative Mobile Business Overview
Table 103. Creative Mobile Sport and Racing Games Product
Table 104. Creative Mobile Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 105. Creative Mobile Recent Development
Table 106. Bongfish Company Details
Table 107. Bongfish Business Overview
Table 108. Bongfish Sport and Racing Games Product
Table 109. Bongfish Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 110. Bongfish Recent Development
Table 111. Fingersoft Company Details
Table 112. Fingersoft Business Overview
Table 113. Fingersoft Sport and Racing Games Product
Table 114. Fingersoft Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 115. Fingersoft Recent Development
Table 116. Aquiris Game Studio Company Details
Table 117. Aquiris Game Studio Business Overview
Table 118. Aquiris Game Studio Sport and Racing Games Product
Table 119. Aquiris Game Studio Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 120. Aquiris Game Studio Recent Development
Table 121. Vector Unit Company Details
Table 122. Vector Unit Business Overview
Table 123. Vector Unit Sport and Racing Games Product
Table 124. Vector Unit Revenue in Sport and Racing Games Business (2020-2025) & (US$ Million)
Table 125. Vector Unit Recent Development
Table 126. Research Programs/Design for This Report
Table 127. Key Data Information from Secondary Sources
Table 128. Key Data Information from Primary Sources
Table 129. Authors List of This Report
List of Figures
Figure 1. Sport and Racing Games Picture
Figure 2. Global Sport and Racing Games Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Sport and Racing Games Market Share by Type: 2024 VS 2031
Figure 4. Sport Games Features
Figure 5. Racing Games Features
Figure 6. Global Sport and Racing Games Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global Sport and Racing Games Market Share by Application: 2024 VS 2031
Figure 8. PC Case Studies
Figure 9. Mobile Case Studies
Figure 10. Console Case Studies
Figure 11. Sport and Racing Games Report Years Considered
Figure 12. Global Sport and Racing Games Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 13. Global Sport and Racing Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global Sport and Racing Games Market Share by Region: 2024 VS 2031
Figure 15. Global Sport and Racing Games Market Share by Players in 2024
Figure 16. Global Top Sport and Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sport and Racing Games as of 2024)
Figure 17. The Top 10 and 5 Players Market Share by Sport and Racing Games Revenue in 2024
Figure 18. North America Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 19. North America Sport and Racing Games Market Share by Country (2020-2031)
Figure 20. United States Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Canada Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe Sport and Racing Games Market Share by Country (2020-2031)
Figure 24. Germany Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. France Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. U.K. Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Italy Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Russia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Nordic Countries Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific Sport and Racing Games Market Share by Region (2020-2031)
Figure 32. China Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Japan Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. South Korea Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Southeast Asia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. India Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Australia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America Sport and Racing Games Market Share by Country (2020-2031)
Figure 40. Mexico Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Brazil Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa Sport and Racing Games Market Share by Country (2020-2031)
Figure 44. Turkey Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Saudi Arabia Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. UAE Sport and Racing Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. Turn 10 Studios (Microsoft) Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 48. Codemasters Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 49. Electronic Arts Inc. Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 50. Ubisoft Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 51. THQ Nordic Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 52. Gameloft Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 53. Milestone Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 54. Criterion Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 55. NaturalMotion Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 56. Slightly Mad Studios Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 57. iRacing Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 58. Creative Mobile Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 59. Bongfish Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 60. Fingersoft Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 61. Aquiris Game Studio Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 62. Vector Unit Revenue Growth Rate in Sport and Racing Games Business (2020-2025)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed
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