Service & Software
Global Metaverse in Entertainment Market Research Report 2025
- Mar 13, 25
- ID: 128431
- Pages: 74
- Figures: 76
- Views: 21
The global market for Metaverse in Entertainment was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Metaverse in Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Metaverse in Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Metaverse in Entertainment in Aldult is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Metaverse in Entertainment include Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp, Tetavi Ltd., etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Metaverse in Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Metaverse in Entertainment.
The Metaverse in Entertainment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Metaverse in Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Metaverse in Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Aomen City
Epic Games Inc.
Hungama Digital Media Entertainment Pvt. Ltd.
Meta Platforms Inc.
Niantic Inc.
OverActive Media Corp.
Qualcomm Inc.
Queppelin
Roblox Corp
Tetavi Ltd.
Segment by Type
Mobile Mobile Platform
PC Mobile Platform
Segment by Application
Aldult
Child
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Metaverse in Entertainment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
North American market for Metaverse in Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Metaverse in Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Metaverse in Entertainment in Aldult is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Metaverse in Entertainment include Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp, Tetavi Ltd., etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Metaverse in Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Metaverse in Entertainment.
The Metaverse in Entertainment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Metaverse in Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Metaverse in Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Aomen City
Epic Games Inc.
Hungama Digital Media Entertainment Pvt. Ltd.
Meta Platforms Inc.
Niantic Inc.
OverActive Media Corp.
Qualcomm Inc.
Queppelin
Roblox Corp
Tetavi Ltd.
Segment by Type
Mobile Mobile Platform
PC Mobile Platform
Segment by Application
Aldult
Child
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Metaverse in Entertainment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse in Entertainment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Mobile Mobile Platform
1.2.3 PC Mobile Platform
1.3 Market by Application
1.3.1 Global Metaverse in Entertainment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Aldult
1.3.3 Child
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Metaverse in Entertainment Market Perspective (2020-2031)
2.2 Global Metaverse in Entertainment Growth Trends by Region
2.2.1 Global Metaverse in Entertainment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Metaverse in Entertainment Historic Market Size by Region (2020-2025)
2.2.3 Metaverse in Entertainment Forecasted Market Size by Region (2026-2031)
2.3 Metaverse in Entertainment Market Dynamics
2.3.1 Metaverse in Entertainment Industry Trends
2.3.2 Metaverse in Entertainment Market Drivers
2.3.3 Metaverse in Entertainment Market Challenges
2.3.4 Metaverse in Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse in Entertainment Players by Revenue
3.1.1 Global Top Metaverse in Entertainment Players by Revenue (2020-2025)
3.1.2 Global Metaverse in Entertainment Revenue Market Share by Players (2020-2025)
3.2 Global Metaverse in Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Metaverse in Entertainment Revenue
3.4 Global Metaverse in Entertainment Market Concentration Ratio
3.4.1 Global Metaverse in Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse in Entertainment Revenue in 2024
3.5 Global Key Players of Metaverse in Entertainment Head office and Area Served
3.6 Global Key Players of Metaverse in Entertainment, Product and Application
3.7 Global Key Players of Metaverse in Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse in Entertainment Breakdown Data by Type
4.1 Global Metaverse in Entertainment Historic Market Size by Type (2020-2025)
4.2 Global Metaverse in Entertainment Forecasted Market Size by Type (2026-2031)
5 Metaverse in Entertainment Breakdown Data by Application
5.1 Global Metaverse in Entertainment Historic Market Size by Application (2020-2025)
5.2 Global Metaverse in Entertainment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Metaverse in Entertainment Market Size (2020-2031)
6.2 North America Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Metaverse in Entertainment Market Size by Country (2020-2025)
6.4 North America Metaverse in Entertainment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Metaverse in Entertainment Market Size (2020-2031)
7.2 Europe Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Metaverse in Entertainment Market Size by Country (2020-2025)
7.4 Europe Metaverse in Entertainment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse in Entertainment Market Size (2020-2031)
8.2 Asia-Pacific Metaverse in Entertainment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Metaverse in Entertainment Market Size by Region (2020-2025)
8.4 Asia-Pacific Metaverse in Entertainment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Metaverse in Entertainment Market Size (2020-2031)
9.2 Latin America Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Metaverse in Entertainment Market Size by Country (2020-2025)
9.4 Latin America Metaverse in Entertainment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse in Entertainment Market Size (2020-2031)
10.2 Middle East & Africa Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Metaverse in Entertainment Market Size by Country (2020-2025)
10.4 Middle East & Africa Metaverse in Entertainment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Aomen City
11.1.1 Aomen City Company Details
11.1.2 Aomen City Business Overview
11.1.3 Aomen City Metaverse in Entertainment Introduction
11.1.4 Aomen City Revenue in Metaverse in Entertainment Business (2020-2025)
11.1.5 Aomen City Recent Development
11.2 Epic Games Inc.
11.2.1 Epic Games Inc. Company Details
11.2.2 Epic Games Inc. Business Overview
11.2.3 Epic Games Inc. Metaverse in Entertainment Introduction
11.2.4 Epic Games Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.2.5 Epic Games Inc. Recent Development
11.3 Hungama Digital Media Entertainment Pvt. Ltd.
11.3.1 Hungama Digital Media Entertainment Pvt. Ltd. Company Details
11.3.2 Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
11.3.3 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Introduction
11.3.4 Hungama Digital Media Entertainment Pvt. Ltd. Revenue in Metaverse in Entertainment Business (2020-2025)
11.3.5 Hungama Digital Media Entertainment Pvt. Ltd. Recent Development
11.4 Meta Platforms Inc.
11.4.1 Meta Platforms Inc. Company Details
11.4.2 Meta Platforms Inc. Business Overview
11.4.3 Meta Platforms Inc. Metaverse in Entertainment Introduction
11.4.4 Meta Platforms Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.4.5 Meta Platforms Inc. Recent Development
11.5 Niantic Inc.
11.5.1 Niantic Inc. Company Details
11.5.2 Niantic Inc. Business Overview
11.5.3 Niantic Inc. Metaverse in Entertainment Introduction
11.5.4 Niantic Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.5.5 Niantic Inc. Recent Development
11.6 OverActive Media Corp.
11.6.1 OverActive Media Corp. Company Details
11.6.2 OverActive Media Corp. Business Overview
11.6.3 OverActive Media Corp. Metaverse in Entertainment Introduction
11.6.4 OverActive Media Corp. Revenue in Metaverse in Entertainment Business (2020-2025)
11.6.5 OverActive Media Corp. Recent Development
11.7 Qualcomm Inc.
11.7.1 Qualcomm Inc. Company Details
11.7.2 Qualcomm Inc. Business Overview
11.7.3 Qualcomm Inc. Metaverse in Entertainment Introduction
11.7.4 Qualcomm Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.7.5 Qualcomm Inc. Recent Development
11.8 Queppelin
11.8.1 Queppelin Company Details
11.8.2 Queppelin Business Overview
11.8.3 Queppelin Metaverse in Entertainment Introduction
11.8.4 Queppelin Revenue in Metaverse in Entertainment Business (2020-2025)
11.8.5 Queppelin Recent Development
11.9 Roblox Corp
11.9.1 Roblox Corp Company Details
11.9.2 Roblox Corp Business Overview
11.9.3 Roblox Corp Metaverse in Entertainment Introduction
11.9.4 Roblox Corp Revenue in Metaverse in Entertainment Business (2020-2025)
11.9.5 Roblox Corp Recent Development
11.10 Tetavi Ltd.
11.10.1 Tetavi Ltd. Company Details
11.10.2 Tetavi Ltd. Business Overview
11.10.3 Tetavi Ltd. Metaverse in Entertainment Introduction
11.10.4 Tetavi Ltd. Revenue in Metaverse in Entertainment Business (2020-2025)
11.10.5 Tetavi Ltd. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse in Entertainment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Mobile Mobile Platform
1.2.3 PC Mobile Platform
1.3 Market by Application
1.3.1 Global Metaverse in Entertainment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Aldult
1.3.3 Child
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Metaverse in Entertainment Market Perspective (2020-2031)
2.2 Global Metaverse in Entertainment Growth Trends by Region
2.2.1 Global Metaverse in Entertainment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Metaverse in Entertainment Historic Market Size by Region (2020-2025)
2.2.3 Metaverse in Entertainment Forecasted Market Size by Region (2026-2031)
2.3 Metaverse in Entertainment Market Dynamics
2.3.1 Metaverse in Entertainment Industry Trends
2.3.2 Metaverse in Entertainment Market Drivers
2.3.3 Metaverse in Entertainment Market Challenges
2.3.4 Metaverse in Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse in Entertainment Players by Revenue
3.1.1 Global Top Metaverse in Entertainment Players by Revenue (2020-2025)
3.1.2 Global Metaverse in Entertainment Revenue Market Share by Players (2020-2025)
3.2 Global Metaverse in Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Metaverse in Entertainment Revenue
3.4 Global Metaverse in Entertainment Market Concentration Ratio
3.4.1 Global Metaverse in Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse in Entertainment Revenue in 2024
3.5 Global Key Players of Metaverse in Entertainment Head office and Area Served
3.6 Global Key Players of Metaverse in Entertainment, Product and Application
3.7 Global Key Players of Metaverse in Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse in Entertainment Breakdown Data by Type
4.1 Global Metaverse in Entertainment Historic Market Size by Type (2020-2025)
4.2 Global Metaverse in Entertainment Forecasted Market Size by Type (2026-2031)
5 Metaverse in Entertainment Breakdown Data by Application
5.1 Global Metaverse in Entertainment Historic Market Size by Application (2020-2025)
5.2 Global Metaverse in Entertainment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Metaverse in Entertainment Market Size (2020-2031)
6.2 North America Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Metaverse in Entertainment Market Size by Country (2020-2025)
6.4 North America Metaverse in Entertainment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Metaverse in Entertainment Market Size (2020-2031)
7.2 Europe Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Metaverse in Entertainment Market Size by Country (2020-2025)
7.4 Europe Metaverse in Entertainment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse in Entertainment Market Size (2020-2031)
8.2 Asia-Pacific Metaverse in Entertainment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Metaverse in Entertainment Market Size by Region (2020-2025)
8.4 Asia-Pacific Metaverse in Entertainment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Metaverse in Entertainment Market Size (2020-2031)
9.2 Latin America Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Metaverse in Entertainment Market Size by Country (2020-2025)
9.4 Latin America Metaverse in Entertainment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse in Entertainment Market Size (2020-2031)
10.2 Middle East & Africa Metaverse in Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Metaverse in Entertainment Market Size by Country (2020-2025)
10.4 Middle East & Africa Metaverse in Entertainment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Aomen City
11.1.1 Aomen City Company Details
11.1.2 Aomen City Business Overview
11.1.3 Aomen City Metaverse in Entertainment Introduction
11.1.4 Aomen City Revenue in Metaverse in Entertainment Business (2020-2025)
11.1.5 Aomen City Recent Development
11.2 Epic Games Inc.
11.2.1 Epic Games Inc. Company Details
11.2.2 Epic Games Inc. Business Overview
11.2.3 Epic Games Inc. Metaverse in Entertainment Introduction
11.2.4 Epic Games Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.2.5 Epic Games Inc. Recent Development
11.3 Hungama Digital Media Entertainment Pvt. Ltd.
11.3.1 Hungama Digital Media Entertainment Pvt. Ltd. Company Details
11.3.2 Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
11.3.3 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Introduction
11.3.4 Hungama Digital Media Entertainment Pvt. Ltd. Revenue in Metaverse in Entertainment Business (2020-2025)
11.3.5 Hungama Digital Media Entertainment Pvt. Ltd. Recent Development
11.4 Meta Platforms Inc.
11.4.1 Meta Platforms Inc. Company Details
11.4.2 Meta Platforms Inc. Business Overview
11.4.3 Meta Platforms Inc. Metaverse in Entertainment Introduction
11.4.4 Meta Platforms Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.4.5 Meta Platforms Inc. Recent Development
11.5 Niantic Inc.
11.5.1 Niantic Inc. Company Details
11.5.2 Niantic Inc. Business Overview
11.5.3 Niantic Inc. Metaverse in Entertainment Introduction
11.5.4 Niantic Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.5.5 Niantic Inc. Recent Development
11.6 OverActive Media Corp.
11.6.1 OverActive Media Corp. Company Details
11.6.2 OverActive Media Corp. Business Overview
11.6.3 OverActive Media Corp. Metaverse in Entertainment Introduction
11.6.4 OverActive Media Corp. Revenue in Metaverse in Entertainment Business (2020-2025)
11.6.5 OverActive Media Corp. Recent Development
11.7 Qualcomm Inc.
11.7.1 Qualcomm Inc. Company Details
11.7.2 Qualcomm Inc. Business Overview
11.7.3 Qualcomm Inc. Metaverse in Entertainment Introduction
11.7.4 Qualcomm Inc. Revenue in Metaverse in Entertainment Business (2020-2025)
11.7.5 Qualcomm Inc. Recent Development
11.8 Queppelin
11.8.1 Queppelin Company Details
11.8.2 Queppelin Business Overview
11.8.3 Queppelin Metaverse in Entertainment Introduction
11.8.4 Queppelin Revenue in Metaverse in Entertainment Business (2020-2025)
11.8.5 Queppelin Recent Development
11.9 Roblox Corp
11.9.1 Roblox Corp Company Details
11.9.2 Roblox Corp Business Overview
11.9.3 Roblox Corp Metaverse in Entertainment Introduction
11.9.4 Roblox Corp Revenue in Metaverse in Entertainment Business (2020-2025)
11.9.5 Roblox Corp Recent Development
11.10 Tetavi Ltd.
11.10.1 Tetavi Ltd. Company Details
11.10.2 Tetavi Ltd. Business Overview
11.10.3 Tetavi Ltd. Metaverse in Entertainment Introduction
11.10.4 Tetavi Ltd. Revenue in Metaverse in Entertainment Business (2020-2025)
11.10.5 Tetavi Ltd. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Metaverse in Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Mobile Mobile Platform
Table 3. Key Players of PC Mobile Platform
Table 4. Global Metaverse in Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global Metaverse in Entertainment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Metaverse in Entertainment Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global Metaverse in Entertainment Market Share by Region (2020-2025)
Table 8. Global Metaverse in Entertainment Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global Metaverse in Entertainment Market Share by Region (2026-2031)
Table 10. Metaverse in Entertainment Market Trends
Table 11. Metaverse in Entertainment Market Drivers
Table 12. Metaverse in Entertainment Market Challenges
Table 13. Metaverse in Entertainment Market Restraints
Table 14. Global Metaverse in Entertainment Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global Metaverse in Entertainment Market Share by Players (2020-2025)
Table 16. Global Top Metaverse in Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Entertainment as of 2024)
Table 17. Ranking of Global Top Metaverse in Entertainment Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by Metaverse in Entertainment Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of Metaverse in Entertainment, Headquarters and Area Served
Table 20. Global Key Players of Metaverse in Entertainment, Product and Application
Table 21. Global Key Players of Metaverse in Entertainment, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Metaverse in Entertainment Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global Metaverse in Entertainment Revenue Market Share by Type (2020-2025)
Table 25. Global Metaverse in Entertainment Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global Metaverse in Entertainment Revenue Market Share by Type (2026-2031)
Table 27. Global Metaverse in Entertainment Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global Metaverse in Entertainment Revenue Market Share by Application (2020-2025)
Table 29. Global Metaverse in Entertainment Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global Metaverse in Entertainment Revenue Market Share by Application (2026-2031)
Table 31. North America Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific Metaverse in Entertainment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific Metaverse in Entertainment Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific Metaverse in Entertainment Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 46. Aomen City Company Details
Table 47. Aomen City Business Overview
Table 48. Aomen City Metaverse in Entertainment Product
Table 49. Aomen City Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 50. Aomen City Recent Development
Table 51. Epic Games Inc. Company Details
Table 52. Epic Games Inc. Business Overview
Table 53. Epic Games Inc. Metaverse in Entertainment Product
Table 54. Epic Games Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 55. Epic Games Inc. Recent Development
Table 56. Hungama Digital Media Entertainment Pvt. Ltd. Company Details
Table 57. Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
Table 58. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Product
Table 59. Hungama Digital Media Entertainment Pvt. Ltd. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 60. Hungama Digital Media Entertainment Pvt. Ltd. Recent Development
Table 61. Meta Platforms Inc. Company Details
Table 62. Meta Platforms Inc. Business Overview
Table 63. Meta Platforms Inc. Metaverse in Entertainment Product
Table 64. Meta Platforms Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 65. Meta Platforms Inc. Recent Development
Table 66. Niantic Inc. Company Details
Table 67. Niantic Inc. Business Overview
Table 68. Niantic Inc. Metaverse in Entertainment Product
Table 69. Niantic Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 70. Niantic Inc. Recent Development
Table 71. OverActive Media Corp. Company Details
Table 72. OverActive Media Corp. Business Overview
Table 73. OverActive Media Corp. Metaverse in Entertainment Product
Table 74. OverActive Media Corp. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 75. OverActive Media Corp. Recent Development
Table 76. Qualcomm Inc. Company Details
Table 77. Qualcomm Inc. Business Overview
Table 78. Qualcomm Inc. Metaverse in Entertainment Product
Table 79. Qualcomm Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 80. Qualcomm Inc. Recent Development
Table 81. Queppelin Company Details
Table 82. Queppelin Business Overview
Table 83. Queppelin Metaverse in Entertainment Product
Table 84. Queppelin Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 85. Queppelin Recent Development
Table 86. Roblox Corp Company Details
Table 87. Roblox Corp Business Overview
Table 88. Roblox Corp Metaverse in Entertainment Product
Table 89. Roblox Corp Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 90. Roblox Corp Recent Development
Table 91. Tetavi Ltd. Company Details
Table 92. Tetavi Ltd. Business Overview
Table 93. Tetavi Ltd. Metaverse in Entertainment Product
Table 94. Tetavi Ltd. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 95. Tetavi Ltd. Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
Table 99. Authors List of This Report
List of Figures
Figure 1. Metaverse in Entertainment Picture
Figure 2. Global Metaverse in Entertainment Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Metaverse in Entertainment Market Share by Type: 2024 VS 2031
Figure 4. Mobile Mobile Platform Features
Figure 5. PC Mobile Platform Features
Figure 6. Global Metaverse in Entertainment Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global Metaverse in Entertainment Market Share by Application: 2024 VS 2031
Figure 8. Aldult Case Studies
Figure 9. Child Case Studies
Figure 10. Metaverse in Entertainment Report Years Considered
Figure 11. Global Metaverse in Entertainment Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 12. Global Metaverse in Entertainment Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 13. Global Metaverse in Entertainment Market Share by Region: 2024 VS 2031
Figure 14. Global Metaverse in Entertainment Market Share by Players in 2024
Figure 15. Global Top Metaverse in Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Entertainment as of 2024)
Figure 16. The Top 10 and 5 Players Market Share by Metaverse in Entertainment Revenue in 2024
Figure 17. North America Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 18. North America Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 19. United States Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 20. Canada Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Europe Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 23. Germany Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. France Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. U.K. Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Italy Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Russia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Nordic Countries Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Asia-Pacific Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific Metaverse in Entertainment Market Share by Region (2020-2031)
Figure 31. China Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Japan Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. South Korea Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Southeast Asia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. India Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Australia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Latin America Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 39. Mexico Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Brazil Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Middle East & Africa Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 43. Turkey Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Saudi Arabia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. UAE Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Aomen City Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 47. Epic Games Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 48. Hungama Digital Media Entertainment Pvt. Ltd. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 49. Meta Platforms Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 50. Niantic Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 51. OverActive Media Corp. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 52. Qualcomm Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 53. Queppelin Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 54. Roblox Corp Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 55. Tetavi Ltd. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
Table 1. Global Metaverse in Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Mobile Mobile Platform
Table 3. Key Players of PC Mobile Platform
Table 4. Global Metaverse in Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global Metaverse in Entertainment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Metaverse in Entertainment Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global Metaverse in Entertainment Market Share by Region (2020-2025)
Table 8. Global Metaverse in Entertainment Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global Metaverse in Entertainment Market Share by Region (2026-2031)
Table 10. Metaverse in Entertainment Market Trends
Table 11. Metaverse in Entertainment Market Drivers
Table 12. Metaverse in Entertainment Market Challenges
Table 13. Metaverse in Entertainment Market Restraints
Table 14. Global Metaverse in Entertainment Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global Metaverse in Entertainment Market Share by Players (2020-2025)
Table 16. Global Top Metaverse in Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Entertainment as of 2024)
Table 17. Ranking of Global Top Metaverse in Entertainment Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by Metaverse in Entertainment Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of Metaverse in Entertainment, Headquarters and Area Served
Table 20. Global Key Players of Metaverse in Entertainment, Product and Application
Table 21. Global Key Players of Metaverse in Entertainment, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Metaverse in Entertainment Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global Metaverse in Entertainment Revenue Market Share by Type (2020-2025)
Table 25. Global Metaverse in Entertainment Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global Metaverse in Entertainment Revenue Market Share by Type (2026-2031)
Table 27. Global Metaverse in Entertainment Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global Metaverse in Entertainment Revenue Market Share by Application (2020-2025)
Table 29. Global Metaverse in Entertainment Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global Metaverse in Entertainment Revenue Market Share by Application (2026-2031)
Table 31. North America Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific Metaverse in Entertainment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific Metaverse in Entertainment Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific Metaverse in Entertainment Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa Metaverse in Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa Metaverse in Entertainment Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa Metaverse in Entertainment Market Size by Country (2026-2031) & (US$ Million)
Table 46. Aomen City Company Details
Table 47. Aomen City Business Overview
Table 48. Aomen City Metaverse in Entertainment Product
Table 49. Aomen City Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 50. Aomen City Recent Development
Table 51. Epic Games Inc. Company Details
Table 52. Epic Games Inc. Business Overview
Table 53. Epic Games Inc. Metaverse in Entertainment Product
Table 54. Epic Games Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 55. Epic Games Inc. Recent Development
Table 56. Hungama Digital Media Entertainment Pvt. Ltd. Company Details
Table 57. Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
Table 58. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Product
Table 59. Hungama Digital Media Entertainment Pvt. Ltd. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 60. Hungama Digital Media Entertainment Pvt. Ltd. Recent Development
Table 61. Meta Platforms Inc. Company Details
Table 62. Meta Platforms Inc. Business Overview
Table 63. Meta Platforms Inc. Metaverse in Entertainment Product
Table 64. Meta Platforms Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 65. Meta Platforms Inc. Recent Development
Table 66. Niantic Inc. Company Details
Table 67. Niantic Inc. Business Overview
Table 68. Niantic Inc. Metaverse in Entertainment Product
Table 69. Niantic Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 70. Niantic Inc. Recent Development
Table 71. OverActive Media Corp. Company Details
Table 72. OverActive Media Corp. Business Overview
Table 73. OverActive Media Corp. Metaverse in Entertainment Product
Table 74. OverActive Media Corp. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 75. OverActive Media Corp. Recent Development
Table 76. Qualcomm Inc. Company Details
Table 77. Qualcomm Inc. Business Overview
Table 78. Qualcomm Inc. Metaverse in Entertainment Product
Table 79. Qualcomm Inc. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 80. Qualcomm Inc. Recent Development
Table 81. Queppelin Company Details
Table 82. Queppelin Business Overview
Table 83. Queppelin Metaverse in Entertainment Product
Table 84. Queppelin Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 85. Queppelin Recent Development
Table 86. Roblox Corp Company Details
Table 87. Roblox Corp Business Overview
Table 88. Roblox Corp Metaverse in Entertainment Product
Table 89. Roblox Corp Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 90. Roblox Corp Recent Development
Table 91. Tetavi Ltd. Company Details
Table 92. Tetavi Ltd. Business Overview
Table 93. Tetavi Ltd. Metaverse in Entertainment Product
Table 94. Tetavi Ltd. Revenue in Metaverse in Entertainment Business (2020-2025) & (US$ Million)
Table 95. Tetavi Ltd. Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
Table 99. Authors List of This Report
List of Figures
Figure 1. Metaverse in Entertainment Picture
Figure 2. Global Metaverse in Entertainment Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Metaverse in Entertainment Market Share by Type: 2024 VS 2031
Figure 4. Mobile Mobile Platform Features
Figure 5. PC Mobile Platform Features
Figure 6. Global Metaverse in Entertainment Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global Metaverse in Entertainment Market Share by Application: 2024 VS 2031
Figure 8. Aldult Case Studies
Figure 9. Child Case Studies
Figure 10. Metaverse in Entertainment Report Years Considered
Figure 11. Global Metaverse in Entertainment Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 12. Global Metaverse in Entertainment Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 13. Global Metaverse in Entertainment Market Share by Region: 2024 VS 2031
Figure 14. Global Metaverse in Entertainment Market Share by Players in 2024
Figure 15. Global Top Metaverse in Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Entertainment as of 2024)
Figure 16. The Top 10 and 5 Players Market Share by Metaverse in Entertainment Revenue in 2024
Figure 17. North America Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 18. North America Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 19. United States Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 20. Canada Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Europe Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 23. Germany Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. France Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. U.K. Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Italy Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Russia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Nordic Countries Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Asia-Pacific Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific Metaverse in Entertainment Market Share by Region (2020-2031)
Figure 31. China Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Japan Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. South Korea Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Southeast Asia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. India Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Australia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Latin America Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 39. Mexico Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Brazil Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Middle East & Africa Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa Metaverse in Entertainment Market Share by Country (2020-2031)
Figure 43. Turkey Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Saudi Arabia Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. UAE Metaverse in Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Aomen City Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 47. Epic Games Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 48. Hungama Digital Media Entertainment Pvt. Ltd. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 49. Meta Platforms Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 50. Niantic Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 51. OverActive Media Corp. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 52. Qualcomm Inc. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 53. Queppelin Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 54. Roblox Corp Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 55. Tetavi Ltd. Revenue Growth Rate in Metaverse in Entertainment Business (2020-2025)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
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