Service & Software
Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Research Report 2025
- Dec 02, 25
- ID: 640788
- Pages: 74
- Figures: 76
- Views: 1
This report aims to provide a comprehensive presentation of the global market for MOBA (Multiplayer Online Battle Arena) Mobile Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding MOBA (Multiplayer Online Battle Arena) Mobile Games.
The MOBA (Multiplayer Online Battle Arena) Mobile Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global MOBA (Multiplayer Online Battle Arena) Mobile Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the MOBA (Multiplayer Online Battle Arena) Mobile Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
ElectronicArts
Tencent
TapTap
Dreamon Studios
RekooJapan
EasyTech
Wirraway Software
Slitherine
Lilith Games
Namco
Segment by Type
Free to Play
Pay to Play
Segment by Application
Android System
IOS System
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of MOBA (Multiplayer Online Battle Arena) Mobile Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
The MOBA (Multiplayer Online Battle Arena) Mobile Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global MOBA (Multiplayer Online Battle Arena) Mobile Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the MOBA (Multiplayer Online Battle Arena) Mobile Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
ElectronicArts
Tencent
TapTap
Dreamon Studios
RekooJapan
EasyTech
Wirraway Software
Slitherine
Lilith Games
Namco
Segment by Type
Free to Play
Pay to Play
Segment by Application
Android System
IOS System
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of MOBA (Multiplayer Online Battle Arena) Mobile Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Free to Play
1.2.3 Pay to Play
1.3 Market by Application
1.3.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Android System
1.3.3 IOS System
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Perspective (2020-2031)
2.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Growth Trends by Region
2.2.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 MOBA (Multiplayer Online Battle Arena) Mobile Games Historic Market Size by Region (2020-2025)
2.2.3 MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Region (2026-2031)
2.3 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Dynamics
2.3.1 MOBA (Multiplayer Online Battle Arena) Mobile Games Industry Trends
2.3.2 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Drivers
2.3.3 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Challenges
2.3.4 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Revenue
3.1.1 Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Revenue (2020-2025)
3.1.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Players (2020-2025)
3.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue
3.4 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Concentration Ratio
3.4.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue in 2024
3.5 Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games Head office and Area Served
3.6 Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Product and Application
3.7 Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 MOBA (Multiplayer Online Battle Arena) Mobile Games Breakdown Data by Type
4.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Historic Market Size by Type (2020-2025)
4.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Type (2026-2031)
5 MOBA (Multiplayer Online Battle Arena) Mobile Games Breakdown Data by Application
5.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Historic Market Size by Application (2020-2025)
5.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
6.2 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
6.4 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
7.2 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
7.4 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
8.2 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2020-2025)
8.4 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
9.2 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
9.4 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
10.2 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
10.4 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 ElectronicArts
11.1.1 ElectronicArts Company Details
11.1.2 ElectronicArts Business Overview
11.1.3 ElectronicArts MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.1.4 ElectronicArts Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.1.5 ElectronicArts Recent Development
11.2 Tencent
11.2.1 Tencent Company Details
11.2.2 Tencent Business Overview
11.2.3 Tencent MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.2.4 Tencent Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.2.5 Tencent Recent Development
11.3 TapTap
11.3.1 TapTap Company Details
11.3.2 TapTap Business Overview
11.3.3 TapTap MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.3.4 TapTap Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.3.5 TapTap Recent Development
11.4 Dreamon Studios
11.4.1 Dreamon Studios Company Details
11.4.2 Dreamon Studios Business Overview
11.4.3 Dreamon Studios MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.4.4 Dreamon Studios Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.4.5 Dreamon Studios Recent Development
11.5 RekooJapan
11.5.1 RekooJapan Company Details
11.5.2 RekooJapan Business Overview
11.5.3 RekooJapan MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.5.4 RekooJapan Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.5.5 RekooJapan Recent Development
11.6 EasyTech
11.6.1 EasyTech Company Details
11.6.2 EasyTech Business Overview
11.6.3 EasyTech MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.6.4 EasyTech Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.6.5 EasyTech Recent Development
11.7 Wirraway Software
11.7.1 Wirraway Software Company Details
11.7.2 Wirraway Software Business Overview
11.7.3 Wirraway Software MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.7.4 Wirraway Software Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.7.5 Wirraway Software Recent Development
11.8 Slitherine
11.8.1 Slitherine Company Details
11.8.2 Slitherine Business Overview
11.8.3 Slitherine MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.8.4 Slitherine Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.8.5 Slitherine Recent Development
11.9 Lilith Games
11.9.1 Lilith Games Company Details
11.9.2 Lilith Games Business Overview
11.9.3 Lilith Games MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.9.4 Lilith Games Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.9.5 Lilith Games Recent Development
11.10 Namco
11.10.1 Namco Company Details
11.10.2 Namco Business Overview
11.10.3 Namco MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.10.4 Namco Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.10.5 Namco Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Free to Play
1.2.3 Pay to Play
1.3 Market by Application
1.3.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Android System
1.3.3 IOS System
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Perspective (2020-2031)
2.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Growth Trends by Region
2.2.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 MOBA (Multiplayer Online Battle Arena) Mobile Games Historic Market Size by Region (2020-2025)
2.2.3 MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Region (2026-2031)
2.3 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Dynamics
2.3.1 MOBA (Multiplayer Online Battle Arena) Mobile Games Industry Trends
2.3.2 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Drivers
2.3.3 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Challenges
2.3.4 MOBA (Multiplayer Online Battle Arena) Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Revenue
3.1.1 Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Revenue (2020-2025)
3.1.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Players (2020-2025)
3.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue
3.4 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Concentration Ratio
3.4.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue in 2024
3.5 Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games Head office and Area Served
3.6 Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Product and Application
3.7 Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 MOBA (Multiplayer Online Battle Arena) Mobile Games Breakdown Data by Type
4.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Historic Market Size by Type (2020-2025)
4.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Type (2026-2031)
5 MOBA (Multiplayer Online Battle Arena) Mobile Games Breakdown Data by Application
5.1 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Historic Market Size by Application (2020-2025)
5.2 Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
6.2 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
6.4 North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
7.2 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
7.4 Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
8.2 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2020-2025)
8.4 Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
9.2 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
9.4 Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (2020-2031)
10.2 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025)
10.4 Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 ElectronicArts
11.1.1 ElectronicArts Company Details
11.1.2 ElectronicArts Business Overview
11.1.3 ElectronicArts MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.1.4 ElectronicArts Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.1.5 ElectronicArts Recent Development
11.2 Tencent
11.2.1 Tencent Company Details
11.2.2 Tencent Business Overview
11.2.3 Tencent MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.2.4 Tencent Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.2.5 Tencent Recent Development
11.3 TapTap
11.3.1 TapTap Company Details
11.3.2 TapTap Business Overview
11.3.3 TapTap MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.3.4 TapTap Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.3.5 TapTap Recent Development
11.4 Dreamon Studios
11.4.1 Dreamon Studios Company Details
11.4.2 Dreamon Studios Business Overview
11.4.3 Dreamon Studios MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.4.4 Dreamon Studios Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.4.5 Dreamon Studios Recent Development
11.5 RekooJapan
11.5.1 RekooJapan Company Details
11.5.2 RekooJapan Business Overview
11.5.3 RekooJapan MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.5.4 RekooJapan Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.5.5 RekooJapan Recent Development
11.6 EasyTech
11.6.1 EasyTech Company Details
11.6.2 EasyTech Business Overview
11.6.3 EasyTech MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.6.4 EasyTech Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.6.5 EasyTech Recent Development
11.7 Wirraway Software
11.7.1 Wirraway Software Company Details
11.7.2 Wirraway Software Business Overview
11.7.3 Wirraway Software MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.7.4 Wirraway Software Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.7.5 Wirraway Software Recent Development
11.8 Slitherine
11.8.1 Slitherine Company Details
11.8.2 Slitherine Business Overview
11.8.3 Slitherine MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.8.4 Slitherine Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.8.5 Slitherine Recent Development
11.9 Lilith Games
11.9.1 Lilith Games Company Details
11.9.2 Lilith Games Business Overview
11.9.3 Lilith Games MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.9.4 Lilith Games Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.9.5 Lilith Games Recent Development
11.10 Namco
11.10.1 Namco Company Details
11.10.2 Namco Business Overview
11.10.3 Namco MOBA (Multiplayer Online Battle Arena) Mobile Games Introduction
11.10.4 Namco Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
11.10.5 Namco Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Free to Play
Table 3. Key Players of Pay to Play
Table 4. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region (2020-2025)
Table 8. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region (2026-2031)
Table 10. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Trends
Table 11. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Drivers
Table 12. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Challenges
Table 13. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Restraints
Table 14. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Players (2020-2025)
Table 16. Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games as of 2024)
Table 17. Ranking of Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Headquarters and Area Served
Table 20. Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Product and Application
Table 21. Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Type (2020-2025)
Table 25. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Type (2026-2031)
Table 27. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Application (2020-2025)
Table 29. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Application (2026-2031)
Table 31. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 46. ElectronicArts Company Details
Table 47. ElectronicArts Business Overview
Table 48. ElectronicArts MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 49. ElectronicArts Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 50. ElectronicArts Recent Development
Table 51. Tencent Company Details
Table 52. Tencent Business Overview
Table 53. Tencent MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 54. Tencent Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 55. Tencent Recent Development
Table 56. TapTap Company Details
Table 57. TapTap Business Overview
Table 58. TapTap MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 59. TapTap Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 60. TapTap Recent Development
Table 61. Dreamon Studios Company Details
Table 62. Dreamon Studios Business Overview
Table 63. Dreamon Studios MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 64. Dreamon Studios Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 65. Dreamon Studios Recent Development
Table 66. RekooJapan Company Details
Table 67. RekooJapan Business Overview
Table 68. RekooJapan MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 69. RekooJapan Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 70. RekooJapan Recent Development
Table 71. EasyTech Company Details
Table 72. EasyTech Business Overview
Table 73. EasyTech MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 74. EasyTech Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 75. EasyTech Recent Development
Table 76. Wirraway Software Company Details
Table 77. Wirraway Software Business Overview
Table 78. Wirraway Software MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 79. Wirraway Software Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 80. Wirraway Software Recent Development
Table 81. Slitherine Company Details
Table 82. Slitherine Business Overview
Table 83. Slitherine MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 84. Slitherine Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 85. Slitherine Recent Development
Table 86. Lilith Games Company Details
Table 87. Lilith Games Business Overview
Table 88. Lilith Games MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 89. Lilith Games Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 90. Lilith Games Recent Development
Table 91. Namco Company Details
Table 92. Namco Business Overview
Table 93. Namco MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 94. Namco Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 95. Namco Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
Table 99. Authors List of This Report
List of Figures
Figure 1. MOBA (Multiplayer Online Battle Arena) Mobile Games Picture
Figure 2. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Type: 2024 VS 2031
Figure 4. Free to Play Features
Figure 5. Pay to Play Features
Figure 6. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Application: 2024 VS 2031
Figure 8. Android System Case Studies
Figure 9. IOS System Case Studies
Figure 10. MOBA (Multiplayer Online Battle Arena) Mobile Games Report Years Considered
Figure 11. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 12. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 13. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region: 2024 VS 2031
Figure 14. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Players in 2024
Figure 15. Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games as of 2024)
Figure 16. The Top 10 and 5 Players Market Share by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue in 2024
Figure 17. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 18. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 19. United States MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 20. Canada MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 23. Germany MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. France MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. U.K. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Italy MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Russia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Nordic Countries MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region (2020-2031)
Figure 31. China MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Japan MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. South Korea MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Southeast Asia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. India MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Australia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 39. Mexico MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Brazil MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 43. Turkey MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Saudi Arabia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. UAE MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. ElectronicArts Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 47. Tencent Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 48. TapTap Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 49. Dreamon Studios Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 50. RekooJapan Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 51. EasyTech Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 52. Wirraway Software Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 53. Slitherine Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 54. Lilith Games Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 55. Namco Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
Table 1. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Free to Play
Table 3. Key Players of Pay to Play
Table 4. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 5. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 7. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region (2020-2025)
Table 8. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 9. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region (2026-2031)
Table 10. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Trends
Table 11. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Drivers
Table 12. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Challenges
Table 13. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Restraints
Table 14. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue by Players (2020-2025) & (US$ Million)
Table 15. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Players (2020-2025)
Table 16. Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games as of 2024)
Table 17. Ranking of Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Companies by Revenue (US$ Million) in 2024
Table 18. Global 5 Largest Players Market Share by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue (CR5 and HHI) & (2020-2025)
Table 19. Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Headquarters and Area Served
Table 20. Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Product and Application
Table 21. Global Key Players of MOBA (Multiplayer Online Battle Arena) Mobile Games, Date of Enter into This Industry
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Type (2020-2025) & (US$ Million)
Table 24. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Type (2020-2025)
Table 25. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 26. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Type (2026-2031)
Table 27. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Application (2020-2025) & (US$ Million)
Table 28. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Application (2020-2025)
Table 29. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 30. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue Market Share by Application (2026-2031)
Table 31. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 32. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 33. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 34. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 36. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 37. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 38. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 39. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Region (2026-2031) & (US$ Million)
Table 40. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 41. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 42. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 43. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 45. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 46. ElectronicArts Company Details
Table 47. ElectronicArts Business Overview
Table 48. ElectronicArts MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 49. ElectronicArts Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 50. ElectronicArts Recent Development
Table 51. Tencent Company Details
Table 52. Tencent Business Overview
Table 53. Tencent MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 54. Tencent Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 55. Tencent Recent Development
Table 56. TapTap Company Details
Table 57. TapTap Business Overview
Table 58. TapTap MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 59. TapTap Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 60. TapTap Recent Development
Table 61. Dreamon Studios Company Details
Table 62. Dreamon Studios Business Overview
Table 63. Dreamon Studios MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 64. Dreamon Studios Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 65. Dreamon Studios Recent Development
Table 66. RekooJapan Company Details
Table 67. RekooJapan Business Overview
Table 68. RekooJapan MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 69. RekooJapan Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 70. RekooJapan Recent Development
Table 71. EasyTech Company Details
Table 72. EasyTech Business Overview
Table 73. EasyTech MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 74. EasyTech Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 75. EasyTech Recent Development
Table 76. Wirraway Software Company Details
Table 77. Wirraway Software Business Overview
Table 78. Wirraway Software MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 79. Wirraway Software Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 80. Wirraway Software Recent Development
Table 81. Slitherine Company Details
Table 82. Slitherine Business Overview
Table 83. Slitherine MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 84. Slitherine Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 85. Slitherine Recent Development
Table 86. Lilith Games Company Details
Table 87. Lilith Games Business Overview
Table 88. Lilith Games MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 89. Lilith Games Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 90. Lilith Games Recent Development
Table 91. Namco Company Details
Table 92. Namco Business Overview
Table 93. Namco MOBA (Multiplayer Online Battle Arena) Mobile Games Product
Table 94. Namco Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025) & (US$ Million)
Table 95. Namco Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
Table 99. Authors List of This Report
List of Figures
Figure 1. MOBA (Multiplayer Online Battle Arena) Mobile Games Picture
Figure 2. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Type: 2024 VS 2031
Figure 4. Free to Play Features
Figure 5. Pay to Play Features
Figure 6. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size by Application (2020-2031) & (US$ Million)
Figure 7. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Application: 2024 VS 2031
Figure 8. Android System Case Studies
Figure 9. IOS System Case Studies
Figure 10. MOBA (Multiplayer Online Battle Arena) Mobile Games Report Years Considered
Figure 11. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 12. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 13. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region: 2024 VS 2031
Figure 14. Global MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Players in 2024
Figure 15. Global Top MOBA (Multiplayer Online Battle Arena) Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MOBA (Multiplayer Online Battle Arena) Mobile Games as of 2024)
Figure 16. The Top 10 and 5 Players Market Share by MOBA (Multiplayer Online Battle Arena) Mobile Games Revenue in 2024
Figure 17. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 18. North America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 19. United States MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 20. Canada MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 21. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Europe MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 23. Germany MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. France MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. U.K. MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Italy MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Russia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Nordic Countries MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Asia-Pacific MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Region (2020-2031)
Figure 31. China MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Japan MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. South Korea MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Southeast Asia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. India MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Australia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Latin America MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 39. Mexico MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Brazil MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Middle East & Africa MOBA (Multiplayer Online Battle Arena) Mobile Games Market Share by Country (2020-2031)
Figure 43. Turkey MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Saudi Arabia MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. UAE MOBA (Multiplayer Online Battle Arena) Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. ElectronicArts Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 47. Tencent Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 48. TapTap Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 49. Dreamon Studios Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 50. RekooJapan Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 51. EasyTech Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 52. Wirraway Software Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 53. Slitherine Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 54. Lilith Games Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 55. Namco Revenue Growth Rate in MOBA (Multiplayer Online Battle Arena) Mobile Games Business (2020-2025)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
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