Automobile & Transportation
Inflight Entertainment Systems - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
- Sep 18, 24
- ID: 554301
- Pages: 82
- Figures: 161
- Views: 1
In-flight entertainment refers to the entertainment available to aircraft passengers during a flight.
The global market for Inflight Entertainment Systems was estimated to be worth US$ 6147.9 million in 2023 and is forecast to a readjusted size of US$ 14850 million by 2030 with a CAGR of 13.2% during the forecast period 2024-2030
North American market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Inflight Entertainment Systems include Rockwell Collins, Panasonic Avionics, Honeywell Aerospace, UTC Aerospace Systems, Global Eagle Entertainment and DivX, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Inflight Entertainment Systems, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Inflight Entertainment Systems by region & country, by Type, and by Application.
The Inflight Entertainment Systems market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Inflight Entertainment Systems.
Market Segmentation
By Company
Rockwell Collins
Panasonic Avionics
Honeywell Aerospace
UTC Aerospace Systems
Global Eagle Entertainment
DivX
Segment by Type:
Moving-map Systems
Audio Entertainment
Video Entertainment
Segment by Application
Long-range Flight
Short-range Flight
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Inflight Entertainment Systems manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Inflight Entertainment Systems in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Inflight Entertainment Systems in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
The global market for Inflight Entertainment Systems was estimated to be worth US$ 6147.9 million in 2023 and is forecast to a readjusted size of US$ 14850 million by 2030 with a CAGR of 13.2% during the forecast period 2024-2030
North American market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Inflight Entertainment Systems include Rockwell Collins, Panasonic Avionics, Honeywell Aerospace, UTC Aerospace Systems, Global Eagle Entertainment and DivX, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Inflight Entertainment Systems, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Inflight Entertainment Systems by region & country, by Type, and by Application.
The Inflight Entertainment Systems market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Inflight Entertainment Systems.
Market Segmentation
By Company
Rockwell Collins
Panasonic Avionics
Honeywell Aerospace
UTC Aerospace Systems
Global Eagle Entertainment
DivX
Segment by Type:
Moving-map Systems
Audio Entertainment
Video Entertainment
Segment by Application
Long-range Flight
Short-range Flight
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Inflight Entertainment Systems manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Inflight Entertainment Systems in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Inflight Entertainment Systems in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
1 Market Overview
1.1 Inflight Entertainment Systems Product Introduction
1.2 Global Inflight Entertainment Systems Market Size Forecast
1.3 Inflight Entertainment Systems Market Trends & Drivers
1.3.1 Inflight Entertainment Systems Industry Trends
1.3.2 Inflight Entertainment Systems Market Drivers & Opportunity
1.3.3 Inflight Entertainment Systems Market Challenges
1.3.4 Inflight Entertainment Systems Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Inflight Entertainment Systems Players Revenue Ranking (2023)
2.2 Global Inflight Entertainment Systems Revenue by Company (2019-2024)
2.3 Key Companies Inflight Entertainment Systems Manufacturing Base Distribution and Headquarters
2.4 Key Companies Inflight Entertainment Systems Product Offered
2.5 Key Companies Time to Begin Mass Production of Inflight Entertainment Systems
2.6 Inflight Entertainment Systems Market Competitive Analysis
2.6.1 Inflight Entertainment Systems Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Inflight Entertainment Systems Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Inflight Entertainment Systems as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Moving-map Systems
3.1.2 Audio Entertainment
3.1.3 Video Entertainment
3.2 Global Inflight Entertainment Systems Sales Value by Type
3.2.1 Global Inflight Entertainment Systems Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Inflight Entertainment Systems Sales Value, by Type (2019-2030)
3.2.3 Global Inflight Entertainment Systems Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Long-range Flight
4.1.2 Short-range Flight
4.2 Global Inflight Entertainment Systems Sales Value by Application
4.2.1 Global Inflight Entertainment Systems Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Inflight Entertainment Systems Sales Value, by Application (2019-2030)
4.2.3 Global Inflight Entertainment Systems Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Inflight Entertainment Systems Sales Value by Region
5.1.1 Global Inflight Entertainment Systems Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Inflight Entertainment Systems Sales Value by Region (2019-2024)
5.1.3 Global Inflight Entertainment Systems Sales Value by Region (2025-2030)
5.1.4 Global Inflight Entertainment Systems Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Inflight Entertainment Systems Sales Value, 2019-2030
5.2.2 North America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Inflight Entertainment Systems Sales Value, 2019-2030
5.3.2 Europe Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Inflight Entertainment Systems Sales Value, 2019-2030
5.4.2 Asia Pacific Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Inflight Entertainment Systems Sales Value, 2019-2030
5.5.2 South America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Inflight Entertainment Systems Sales Value, 2019-2030
5.6.2 Middle East & Africa Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Inflight Entertainment Systems Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Inflight Entertainment Systems Sales Value
6.3 United States
6.3.1 United States Inflight Entertainment Systems Sales Value, 2019-2030
6.3.2 United States Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Inflight Entertainment Systems Sales Value, 2019-2030
6.4.2 Europe Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Inflight Entertainment Systems Sales Value, 2019-2030
6.5.2 China Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.5.3 China Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Inflight Entertainment Systems Sales Value, 2019-2030
6.6.2 Japan Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Inflight Entertainment Systems Sales Value, 2019-2030
6.7.2 South Korea Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Inflight Entertainment Systems Sales Value, 2019-2030
6.8.2 Southeast Asia Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Inflight Entertainment Systems Sales Value, 2019-2030
6.9.2 India Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.9.3 India Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Rockwell Collins
7.1.1 Rockwell Collins Profile
7.1.2 Rockwell Collins Main Business
7.1.3 Rockwell Collins Inflight Entertainment Systems Products, Services and Solutions
7.1.4 Rockwell Collins Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.1.5 Rockwell Collins Recent Developments
7.2 Panasonic Avionics
7.2.1 Panasonic Avionics Profile
7.2.2 Panasonic Avionics Main Business
7.2.3 Panasonic Avionics Inflight Entertainment Systems Products, Services and Solutions
7.2.4 Panasonic Avionics Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.2.5 Panasonic Avionics Recent Developments
7.3 Honeywell Aerospace
7.3.1 Honeywell Aerospace Profile
7.3.2 Honeywell Aerospace Main Business
7.3.3 Honeywell Aerospace Inflight Entertainment Systems Products, Services and Solutions
7.3.4 Honeywell Aerospace Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.3.5 UTC Aerospace Systems Recent Developments
7.4 UTC Aerospace Systems
7.4.1 UTC Aerospace Systems Profile
7.4.2 UTC Aerospace Systems Main Business
7.4.3 UTC Aerospace Systems Inflight Entertainment Systems Products, Services and Solutions
7.4.4 UTC Aerospace Systems Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.4.5 UTC Aerospace Systems Recent Developments
7.5 Global Eagle Entertainment
7.5.1 Global Eagle Entertainment Profile
7.5.2 Global Eagle Entertainment Main Business
7.5.3 Global Eagle Entertainment Inflight Entertainment Systems Products, Services and Solutions
7.5.4 Global Eagle Entertainment Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.5.5 Global Eagle Entertainment Recent Developments
7.6 DivX
7.6.1 DivX Profile
7.6.2 DivX Main Business
7.6.3 DivX Inflight Entertainment Systems Products, Services and Solutions
7.6.4 DivX Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.6.5 DivX Recent Developments
8 Industry Chain Analysis
8.1 Inflight Entertainment Systems Industrial Chain
8.2 Inflight Entertainment Systems Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Inflight Entertainment Systems Sales Model
8.5.2 Sales Channel
8.5.3 Inflight Entertainment Systems Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
1.1 Inflight Entertainment Systems Product Introduction
1.2 Global Inflight Entertainment Systems Market Size Forecast
1.3 Inflight Entertainment Systems Market Trends & Drivers
1.3.1 Inflight Entertainment Systems Industry Trends
1.3.2 Inflight Entertainment Systems Market Drivers & Opportunity
1.3.3 Inflight Entertainment Systems Market Challenges
1.3.4 Inflight Entertainment Systems Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Inflight Entertainment Systems Players Revenue Ranking (2023)
2.2 Global Inflight Entertainment Systems Revenue by Company (2019-2024)
2.3 Key Companies Inflight Entertainment Systems Manufacturing Base Distribution and Headquarters
2.4 Key Companies Inflight Entertainment Systems Product Offered
2.5 Key Companies Time to Begin Mass Production of Inflight Entertainment Systems
2.6 Inflight Entertainment Systems Market Competitive Analysis
2.6.1 Inflight Entertainment Systems Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Inflight Entertainment Systems Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Inflight Entertainment Systems as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Moving-map Systems
3.1.2 Audio Entertainment
3.1.3 Video Entertainment
3.2 Global Inflight Entertainment Systems Sales Value by Type
3.2.1 Global Inflight Entertainment Systems Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Inflight Entertainment Systems Sales Value, by Type (2019-2030)
3.2.3 Global Inflight Entertainment Systems Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Long-range Flight
4.1.2 Short-range Flight
4.2 Global Inflight Entertainment Systems Sales Value by Application
4.2.1 Global Inflight Entertainment Systems Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Inflight Entertainment Systems Sales Value, by Application (2019-2030)
4.2.3 Global Inflight Entertainment Systems Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Inflight Entertainment Systems Sales Value by Region
5.1.1 Global Inflight Entertainment Systems Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Inflight Entertainment Systems Sales Value by Region (2019-2024)
5.1.3 Global Inflight Entertainment Systems Sales Value by Region (2025-2030)
5.1.4 Global Inflight Entertainment Systems Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Inflight Entertainment Systems Sales Value, 2019-2030
5.2.2 North America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Inflight Entertainment Systems Sales Value, 2019-2030
5.3.2 Europe Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Inflight Entertainment Systems Sales Value, 2019-2030
5.4.2 Asia Pacific Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Inflight Entertainment Systems Sales Value, 2019-2030
5.5.2 South America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Inflight Entertainment Systems Sales Value, 2019-2030
5.6.2 Middle East & Africa Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Inflight Entertainment Systems Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Inflight Entertainment Systems Sales Value
6.3 United States
6.3.1 United States Inflight Entertainment Systems Sales Value, 2019-2030
6.3.2 United States Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Inflight Entertainment Systems Sales Value, 2019-2030
6.4.2 Europe Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Inflight Entertainment Systems Sales Value, 2019-2030
6.5.2 China Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.5.3 China Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Inflight Entertainment Systems Sales Value, 2019-2030
6.6.2 Japan Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Inflight Entertainment Systems Sales Value, 2019-2030
6.7.2 South Korea Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Inflight Entertainment Systems Sales Value, 2019-2030
6.8.2 Southeast Asia Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Inflight Entertainment Systems Sales Value, 2019-2030
6.9.2 India Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.9.3 India Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Rockwell Collins
7.1.1 Rockwell Collins Profile
7.1.2 Rockwell Collins Main Business
7.1.3 Rockwell Collins Inflight Entertainment Systems Products, Services and Solutions
7.1.4 Rockwell Collins Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.1.5 Rockwell Collins Recent Developments
7.2 Panasonic Avionics
7.2.1 Panasonic Avionics Profile
7.2.2 Panasonic Avionics Main Business
7.2.3 Panasonic Avionics Inflight Entertainment Systems Products, Services and Solutions
7.2.4 Panasonic Avionics Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.2.5 Panasonic Avionics Recent Developments
7.3 Honeywell Aerospace
7.3.1 Honeywell Aerospace Profile
7.3.2 Honeywell Aerospace Main Business
7.3.3 Honeywell Aerospace Inflight Entertainment Systems Products, Services and Solutions
7.3.4 Honeywell Aerospace Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.3.5 UTC Aerospace Systems Recent Developments
7.4 UTC Aerospace Systems
7.4.1 UTC Aerospace Systems Profile
7.4.2 UTC Aerospace Systems Main Business
7.4.3 UTC Aerospace Systems Inflight Entertainment Systems Products, Services and Solutions
7.4.4 UTC Aerospace Systems Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.4.5 UTC Aerospace Systems Recent Developments
7.5 Global Eagle Entertainment
7.5.1 Global Eagle Entertainment Profile
7.5.2 Global Eagle Entertainment Main Business
7.5.3 Global Eagle Entertainment Inflight Entertainment Systems Products, Services and Solutions
7.5.4 Global Eagle Entertainment Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.5.5 Global Eagle Entertainment Recent Developments
7.6 DivX
7.6.1 DivX Profile
7.6.2 DivX Main Business
7.6.3 DivX Inflight Entertainment Systems Products, Services and Solutions
7.6.4 DivX Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.6.5 DivX Recent Developments
8 Industry Chain Analysis
8.1 Inflight Entertainment Systems Industrial Chain
8.2 Inflight Entertainment Systems Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Inflight Entertainment Systems Sales Model
8.5.2 Sales Channel
8.5.3 Inflight Entertainment Systems Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
Table 1. Inflight Entertainment Systems Market Trends
Table 2. Inflight Entertainment Systems Market Drivers & Opportunity
Table 3. Inflight Entertainment Systems Market Challenges
Table 4. Inflight Entertainment Systems Market Restraints
Table 5. Global Inflight Entertainment Systems Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Inflight Entertainment Systems Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Inflight Entertainment Systems Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Inflight Entertainment Systems Product Type
Table 9. Key Companies Time to Begin Mass Production of Inflight Entertainment Systems
Table 10. Global Inflight Entertainment Systems Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Inflight Entertainment Systems as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Inflight Entertainment Systems Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Inflight Entertainment Systems Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Inflight Entertainment Systems Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Inflight Entertainment Systems Sales Market Share in Value by Type (2019-2024) & (%)
Table 17. Global Inflight Entertainment Systems Sales Market Share in Value by Type (2025-2030) & (%)
Table 18. Global Inflight Entertainment Systems Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Inflight Entertainment Systems Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Inflight Entertainment Systems Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Inflight Entertainment Systems Sales Market Share in Value by Application (2019-2024) & (%)
Table 22. Global Inflight Entertainment Systems Sales Market Share in Value by Application (2025-2030) & (%)
Table 23. Global Inflight Entertainment Systems Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 24. Global Inflight Entertainment Systems Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Inflight Entertainment Systems Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Inflight Entertainment Systems Sales Value by Region (2019-2024) & (%)
Table 27. Global Inflight Entertainment Systems Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Inflight Entertainment Systems Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Inflight Entertainment Systems Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Inflight Entertainment Systems Sales Value, (2025-2030) & (US$ Million)
Table 31. Rockwell Collins Basic Information List
Table 32. Rockwell Collins Description and Business Overview
Table 33. Rockwell Collins Inflight Entertainment Systems Products, Services and Solutions
Table 34. Revenue (US$ Million) in Inflight Entertainment Systems Business of Rockwell Collins (2019-2024)
Table 35. Rockwell Collins Recent Developments
Table 36. Panasonic Avionics Basic Information List
Table 37. Panasonic Avionics Description and Business Overview
Table 38. Panasonic Avionics Inflight Entertainment Systems Products, Services and Solutions
Table 39. Revenue (US$ Million) in Inflight Entertainment Systems Business of Panasonic Avionics (2019-2024)
Table 40. Panasonic Avionics Recent Developments
Table 41. Honeywell Aerospace Basic Information List
Table 42. Honeywell Aerospace Description and Business Overview
Table 43. Honeywell Aerospace Inflight Entertainment Systems Products, Services and Solutions
Table 44. Revenue (US$ Million) in Inflight Entertainment Systems Business of Honeywell Aerospace (2019-2024)
Table 45. Honeywell Aerospace Recent Developments
Table 46. UTC Aerospace Systems Basic Information List
Table 47. UTC Aerospace Systems Description and Business Overview
Table 48. UTC Aerospace Systems Inflight Entertainment Systems Products, Services and Solutions
Table 49. Revenue (US$ Million) in Inflight Entertainment Systems Business of UTC Aerospace Systems (2019-2024)
Table 50. UTC Aerospace Systems Recent Developments
Table 51. Global Eagle Entertainment Basic Information List
Table 52. Global Eagle Entertainment Description and Business Overview
Table 53. Global Eagle Entertainment Inflight Entertainment Systems Products, Services and Solutions
Table 54. Revenue (US$ Million) in Inflight Entertainment Systems Business of Global Eagle Entertainment (2019-2024)
Table 55. Global Eagle Entertainment Recent Developments
Table 56. DivX Basic Information List
Table 57. DivX Description and Business Overview
Table 58. DivX Inflight Entertainment Systems Products, Services and Solutions
Table 59. Revenue (US$ Million) in Inflight Entertainment Systems Business of DivX (2019-2024)
Table 60. DivX Recent Developments
Table 61. Key Raw Materials Lists
Table 62. Raw Materials Key Suppliers Lists
Table 63. Inflight Entertainment Systems Downstream Customers
Table 64. Inflight Entertainment Systems Distributors List
Table 65. Research Programs/Design for This Report
Table 66. Key Data Information from Secondary Sources
Table 67. Key Data Information from Primary Sources
Table 68. Business Unit and Senior & Team Lead Analysts
List of Figures
Figure 1. Inflight Entertainment Systems Product Picture
Figure 2. Global Inflight Entertainment Systems Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 4. Inflight Entertainment Systems Report Years Considered
Figure 5. Global Inflight Entertainment Systems Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Inflight Entertainment Systems Revenue in 2023
Figure 7. Inflight Entertainment Systems Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. Moving-map Systems Picture
Figure 9. Audio Entertainment Picture
Figure 10. Video Entertainment Picture
Figure 11. Global Inflight Entertainment Systems Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 12. Global Inflight Entertainment Systems Sales Value Market Share by Type, 2023 & 2030
Figure 13. Product Picture of Long-range Flight
Figure 14. Product Picture of Short-range Flight
Figure 15. Global Inflight Entertainment Systems Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 16. Global Inflight Entertainment Systems Sales Value Market Share by Application, 2023 & 2030
Figure 17. North America Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 18. North America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 19. Europe Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 20. Europe Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 21. Asia Pacific Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 22. Asia Pacific Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 23. South America Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 24. South America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 25. Middle East & Africa Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 26. Middle East & Africa Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 27. Key Countries/Regions Inflight Entertainment Systems Sales Value (%), (2019-2030)
Figure 28. United States Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 29. United States Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 30. United States Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 31. Europe Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 32. Europe Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 33. Europe Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 34. China Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 35. China Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 36. China Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 37. Japan Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 38. Japan Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 39. Japan Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 40. South Korea Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 41. South Korea Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 42. South Korea Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 43. Southeast Asia Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 44. Southeast Asia Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 45. Southeast Asia Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 46. India Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 47. India Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 48. India Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 49. Inflight Entertainment Systems Industrial Chain
Figure 50. Inflight Entertainment Systems Manufacturing Cost Structure
Figure 51. Channels of Distribution (Direct Sales, and Distribution)
Figure 52. Bottom-up and Top-down Approaches for This Report
Figure 53. Data Triangulation
Table 1. Inflight Entertainment Systems Market Trends
Table 2. Inflight Entertainment Systems Market Drivers & Opportunity
Table 3. Inflight Entertainment Systems Market Challenges
Table 4. Inflight Entertainment Systems Market Restraints
Table 5. Global Inflight Entertainment Systems Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Inflight Entertainment Systems Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Inflight Entertainment Systems Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Inflight Entertainment Systems Product Type
Table 9. Key Companies Time to Begin Mass Production of Inflight Entertainment Systems
Table 10. Global Inflight Entertainment Systems Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Inflight Entertainment Systems as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Inflight Entertainment Systems Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Inflight Entertainment Systems Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Inflight Entertainment Systems Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Inflight Entertainment Systems Sales Market Share in Value by Type (2019-2024) & (%)
Table 17. Global Inflight Entertainment Systems Sales Market Share in Value by Type (2025-2030) & (%)
Table 18. Global Inflight Entertainment Systems Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Inflight Entertainment Systems Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Inflight Entertainment Systems Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Inflight Entertainment Systems Sales Market Share in Value by Application (2019-2024) & (%)
Table 22. Global Inflight Entertainment Systems Sales Market Share in Value by Application (2025-2030) & (%)
Table 23. Global Inflight Entertainment Systems Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 24. Global Inflight Entertainment Systems Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Inflight Entertainment Systems Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Inflight Entertainment Systems Sales Value by Region (2019-2024) & (%)
Table 27. Global Inflight Entertainment Systems Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Inflight Entertainment Systems Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Inflight Entertainment Systems Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Inflight Entertainment Systems Sales Value, (2025-2030) & (US$ Million)
Table 31. Rockwell Collins Basic Information List
Table 32. Rockwell Collins Description and Business Overview
Table 33. Rockwell Collins Inflight Entertainment Systems Products, Services and Solutions
Table 34. Revenue (US$ Million) in Inflight Entertainment Systems Business of Rockwell Collins (2019-2024)
Table 35. Rockwell Collins Recent Developments
Table 36. Panasonic Avionics Basic Information List
Table 37. Panasonic Avionics Description and Business Overview
Table 38. Panasonic Avionics Inflight Entertainment Systems Products, Services and Solutions
Table 39. Revenue (US$ Million) in Inflight Entertainment Systems Business of Panasonic Avionics (2019-2024)
Table 40. Panasonic Avionics Recent Developments
Table 41. Honeywell Aerospace Basic Information List
Table 42. Honeywell Aerospace Description and Business Overview
Table 43. Honeywell Aerospace Inflight Entertainment Systems Products, Services and Solutions
Table 44. Revenue (US$ Million) in Inflight Entertainment Systems Business of Honeywell Aerospace (2019-2024)
Table 45. Honeywell Aerospace Recent Developments
Table 46. UTC Aerospace Systems Basic Information List
Table 47. UTC Aerospace Systems Description and Business Overview
Table 48. UTC Aerospace Systems Inflight Entertainment Systems Products, Services and Solutions
Table 49. Revenue (US$ Million) in Inflight Entertainment Systems Business of UTC Aerospace Systems (2019-2024)
Table 50. UTC Aerospace Systems Recent Developments
Table 51. Global Eagle Entertainment Basic Information List
Table 52. Global Eagle Entertainment Description and Business Overview
Table 53. Global Eagle Entertainment Inflight Entertainment Systems Products, Services and Solutions
Table 54. Revenue (US$ Million) in Inflight Entertainment Systems Business of Global Eagle Entertainment (2019-2024)
Table 55. Global Eagle Entertainment Recent Developments
Table 56. DivX Basic Information List
Table 57. DivX Description and Business Overview
Table 58. DivX Inflight Entertainment Systems Products, Services and Solutions
Table 59. Revenue (US$ Million) in Inflight Entertainment Systems Business of DivX (2019-2024)
Table 60. DivX Recent Developments
Table 61. Key Raw Materials Lists
Table 62. Raw Materials Key Suppliers Lists
Table 63. Inflight Entertainment Systems Downstream Customers
Table 64. Inflight Entertainment Systems Distributors List
Table 65. Research Programs/Design for This Report
Table 66. Key Data Information from Secondary Sources
Table 67. Key Data Information from Primary Sources
Table 68. Business Unit and Senior & Team Lead Analysts
List of Figures
Figure 1. Inflight Entertainment Systems Product Picture
Figure 2. Global Inflight Entertainment Systems Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 4. Inflight Entertainment Systems Report Years Considered
Figure 5. Global Inflight Entertainment Systems Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Inflight Entertainment Systems Revenue in 2023
Figure 7. Inflight Entertainment Systems Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. Moving-map Systems Picture
Figure 9. Audio Entertainment Picture
Figure 10. Video Entertainment Picture
Figure 11. Global Inflight Entertainment Systems Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 12. Global Inflight Entertainment Systems Sales Value Market Share by Type, 2023 & 2030
Figure 13. Product Picture of Long-range Flight
Figure 14. Product Picture of Short-range Flight
Figure 15. Global Inflight Entertainment Systems Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 16. Global Inflight Entertainment Systems Sales Value Market Share by Application, 2023 & 2030
Figure 17. North America Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 18. North America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 19. Europe Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 20. Europe Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 21. Asia Pacific Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 22. Asia Pacific Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 23. South America Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 24. South America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 25. Middle East & Africa Inflight Entertainment Systems Sales Value (2019-2030) & (US$ Million)
Figure 26. Middle East & Africa Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
Figure 27. Key Countries/Regions Inflight Entertainment Systems Sales Value (%), (2019-2030)
Figure 28. United States Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 29. United States Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 30. United States Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 31. Europe Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 32. Europe Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 33. Europe Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 34. China Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 35. China Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 36. China Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 37. Japan Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 38. Japan Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 39. Japan Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 40. South Korea Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 41. South Korea Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 42. South Korea Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 43. Southeast Asia Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 44. Southeast Asia Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 45. Southeast Asia Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 46. India Inflight Entertainment Systems Sales Value, (2019-2030) & (US$ Million)
Figure 47. India Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
Figure 48. India Inflight Entertainment Systems Sales Value by Application (%), 2023 VS 2030
Figure 49. Inflight Entertainment Systems Industrial Chain
Figure 50. Inflight Entertainment Systems Manufacturing Cost Structure
Figure 51. Channels of Distribution (Direct Sales, and Distribution)
Figure 52. Bottom-up and Top-down Approaches for This Report
Figure 53. Data Triangulation
Our team would be happy to assist you with your queries.
About us
Accurate data, The latest market trends, And deeper research directions.
Our sole purpose is to provide a basis for leaders in all walks of life to make more appropriate decisions, to help companies solve existing problems and achieve business goals
Latest reports
DigitalBroadcast and Cinematography Cameras Lease - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Sep 18, 24
Mobile and Web Event Analytics - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Sep 18, 24
Business Information - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Sep 18, 24
Useful links
Our Contacts
Room 2306, T6 Fuxing World Financial Center, Kaifu District, Changsha, Hunan, China
(+86) 159 1069 5232