Service & Software
Global Immersive Attraction Equipment Market Research Report 2025
- Feb 19, 25
- ID: 866126
- Pages: 92
- Figures: 98
- Views: 1
The global market for Immersive Attraction Equipment was valued at US$ 1442 million in the year 2024 and is projected to reach a revised size of US$ 2681 million by 2031, growing at a CAGR of 9.1% during the forecast period.
Immersive attraction equipment refers to entertainment devices that use high-tech means (such as virtual reality (VR), augmented reality (AR), holographic projection, surround sound, dynamic platforms, etc.) combined with creative design to create highly interactive, realistic and multi-sensory experiences for tourists. These devices create immersive scenes and stories, allowing tourists to fully immerse themselves in virtual or enhanced environments and experience visual, auditory, tactile and even olfactory experiences beyond reality. They are widely used in theme parks, museums, exhibition halls and other places to provide unique and unforgettable entertainment and educational experiences.
North American market for Immersive Attraction Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Immersive Attraction Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Immersive Attraction Equipment in Theme Park is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Immersive Attraction Equipment include ETF Ride Systems, Oceaneering International, Simtec, Dynamic Entertainment, Altec, Intamin, Sansei Technologies, BEC Entertainment, Lagotronics Projects, Garmendale, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Immersive Attraction Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Attraction Equipment.
The Immersive Attraction Equipment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Immersive Attraction Equipment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Immersive Attraction Equipment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
ETF Ride Systems
Oceaneering International
Simtec
Dynamic Entertainment
Altec
Intamin
Sansei Technologies
BEC Entertainment
Lagotronics Projects
Garmendale
DOF Robotics
MACK Rides GmbH & Co KG
Simworx
Vekoma Rides Manufacturing
Blacklight Attractions
The DARK RIDE COMPANY
Brogent Technologies
Alterface
Jinma Rides
Nanfang Rides
Segment by Type
Flying Theater
Dark Ride
Others
Segment by Application
Theme Park
Museum
Other
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Immersive Attraction Equipment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Immersive attraction equipment refers to entertainment devices that use high-tech means (such as virtual reality (VR), augmented reality (AR), holographic projection, surround sound, dynamic platforms, etc.) combined with creative design to create highly interactive, realistic and multi-sensory experiences for tourists. These devices create immersive scenes and stories, allowing tourists to fully immerse themselves in virtual or enhanced environments and experience visual, auditory, tactile and even olfactory experiences beyond reality. They are widely used in theme parks, museums, exhibition halls and other places to provide unique and unforgettable entertainment and educational experiences.
North American market for Immersive Attraction Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Immersive Attraction Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Immersive Attraction Equipment in Theme Park is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Immersive Attraction Equipment include ETF Ride Systems, Oceaneering International, Simtec, Dynamic Entertainment, Altec, Intamin, Sansei Technologies, BEC Entertainment, Lagotronics Projects, Garmendale, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Immersive Attraction Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Attraction Equipment.
The Immersive Attraction Equipment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Immersive Attraction Equipment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Immersive Attraction Equipment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
ETF Ride Systems
Oceaneering International
Simtec
Dynamic Entertainment
Altec
Intamin
Sansei Technologies
BEC Entertainment
Lagotronics Projects
Garmendale
DOF Robotics
MACK Rides GmbH & Co KG
Simworx
Vekoma Rides Manufacturing
Blacklight Attractions
The DARK RIDE COMPANY
Brogent Technologies
Alterface
Jinma Rides
Nanfang Rides
Segment by Type
Flying Theater
Dark Ride
Others
Segment by Application
Theme Park
Museum
Other
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Immersive Attraction Equipment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Attraction Equipment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Flying Theater
1.2.3 Dark Ride
1.2.4 Others
1.3 Market by Application
1.3.1 Global Immersive Attraction Equipment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Theme Park
1.3.3 Museum
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Immersive Attraction Equipment Market Perspective (2020-2031)
2.2 Global Immersive Attraction Equipment Growth Trends by Region
2.2.1 Global Immersive Attraction Equipment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Immersive Attraction Equipment Historic Market Size by Region (2020-2025)
2.2.3 Immersive Attraction Equipment Forecasted Market Size by Region (2026-2031)
2.3 Immersive Attraction Equipment Market Dynamics
2.3.1 Immersive Attraction Equipment Industry Trends
2.3.2 Immersive Attraction Equipment Market Drivers
2.3.3 Immersive Attraction Equipment Market Challenges
2.3.4 Immersive Attraction Equipment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Attraction Equipment Players by Revenue
3.1.1 Global Top Immersive Attraction Equipment Players by Revenue (2020-2025)
3.1.2 Global Immersive Attraction Equipment Revenue Market Share by Players (2020-2025)
3.2 Global Top Immersive Attraction Equipment Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Immersive Attraction Equipment Revenue
3.4 Global Immersive Attraction Equipment Market Concentration Ratio
3.4.1 Global Immersive Attraction Equipment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Attraction Equipment Revenue in 2024
3.5 Global Key Players of Immersive Attraction Equipment Head office and Area Served
3.6 Global Key Players of Immersive Attraction Equipment, Product and Application
3.7 Global Key Players of Immersive Attraction Equipment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Attraction Equipment Breakdown Data by Type
4.1 Global Immersive Attraction Equipment Historic Market Size by Type (2020-2025)
4.2 Global Immersive Attraction Equipment Forecasted Market Size by Type (2026-2031)
5 Immersive Attraction Equipment Breakdown Data by Application
5.1 Global Immersive Attraction Equipment Historic Market Size by Application (2020-2025)
5.2 Global Immersive Attraction Equipment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Immersive Attraction Equipment Market Size (2020-2031)
6.2 North America Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Immersive Attraction Equipment Market Size by Country (2020-2025)
6.4 North America Immersive Attraction Equipment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Immersive Attraction Equipment Market Size (2020-2031)
7.2 Europe Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Immersive Attraction Equipment Market Size by Country (2020-2025)
7.4 Europe Immersive Attraction Equipment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Attraction Equipment Market Size (2020-2031)
8.2 Asia-Pacific Immersive Attraction Equipment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Immersive Attraction Equipment Market Size by Region (2020-2025)
8.4 Asia-Pacific Immersive Attraction Equipment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Immersive Attraction Equipment Market Size (2020-2031)
9.2 Latin America Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Immersive Attraction Equipment Market Size by Country (2020-2025)
9.4 Latin America Immersive Attraction Equipment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Attraction Equipment Market Size (2020-2031)
10.2 Middle East & Africa Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Immersive Attraction Equipment Market Size by Country (2020-2025)
10.4 Middle East & Africa Immersive Attraction Equipment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 ETF Ride Systems
11.1.1 ETF Ride Systems Company Details
11.1.2 ETF Ride Systems Business Overview
11.1.3 ETF Ride Systems Immersive Attraction Equipment Introduction
11.1.4 ETF Ride Systems Revenue in Immersive Attraction Equipment Business (2020-2025)
11.1.5 ETF Ride Systems Recent Development
11.2 Oceaneering International
11.2.1 Oceaneering International Company Details
11.2.2 Oceaneering International Business Overview
11.2.3 Oceaneering International Immersive Attraction Equipment Introduction
11.2.4 Oceaneering International Revenue in Immersive Attraction Equipment Business (2020-2025)
11.2.5 Oceaneering International Recent Development
11.3 Simtec
11.3.1 Simtec Company Details
11.3.2 Simtec Business Overview
11.3.3 Simtec Immersive Attraction Equipment Introduction
11.3.4 Simtec Revenue in Immersive Attraction Equipment Business (2020-2025)
11.3.5 Simtec Recent Development
11.4 Dynamic Entertainment
11.4.1 Dynamic Entertainment Company Details
11.4.2 Dynamic Entertainment Business Overview
11.4.3 Dynamic Entertainment Immersive Attraction Equipment Introduction
11.4.4 Dynamic Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025)
11.4.5 Dynamic Entertainment Recent Development
11.5 Altec
11.5.1 Altec Company Details
11.5.2 Altec Business Overview
11.5.3 Altec Immersive Attraction Equipment Introduction
11.5.4 Altec Revenue in Immersive Attraction Equipment Business (2020-2025)
11.5.5 Altec Recent Development
11.6 Intamin
11.6.1 Intamin Company Details
11.6.2 Intamin Business Overview
11.6.3 Intamin Immersive Attraction Equipment Introduction
11.6.4 Intamin Revenue in Immersive Attraction Equipment Business (2020-2025)
11.6.5 Intamin Recent Development
11.7 Sansei Technologies
11.7.1 Sansei Technologies Company Details
11.7.2 Sansei Technologies Business Overview
11.7.3 Sansei Technologies Immersive Attraction Equipment Introduction
11.7.4 Sansei Technologies Revenue in Immersive Attraction Equipment Business (2020-2025)
11.7.5 Sansei Technologies Recent Development
11.8 BEC Entertainment
11.8.1 BEC Entertainment Company Details
11.8.2 BEC Entertainment Business Overview
11.8.3 BEC Entertainment Immersive Attraction Equipment Introduction
11.8.4 BEC Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025)
11.8.5 BEC Entertainment Recent Development
11.9 Lagotronics Projects
11.9.1 Lagotronics Projects Company Details
11.9.2 Lagotronics Projects Business Overview
11.9.3 Lagotronics Projects Immersive Attraction Equipment Introduction
11.9.4 Lagotronics Projects Revenue in Immersive Attraction Equipment Business (2020-2025)
11.9.5 Lagotronics Projects Recent Development
11.10 Garmendale
11.10.1 Garmendale Company Details
11.10.2 Garmendale Business Overview
11.10.3 Garmendale Immersive Attraction Equipment Introduction
11.10.4 Garmendale Revenue in Immersive Attraction Equipment Business (2020-2025)
11.10.5 Garmendale Recent Development
11.11 DOF Robotics
11.11.1 DOF Robotics Company Details
11.11.2 DOF Robotics Business Overview
11.11.3 DOF Robotics Immersive Attraction Equipment Introduction
11.11.4 DOF Robotics Revenue in Immersive Attraction Equipment Business (2020-2025)
11.11.5 DOF Robotics Recent Development
11.12 MACK Rides GmbH & Co KG
11.12.1 MACK Rides GmbH & Co KG Company Details
11.12.2 MACK Rides GmbH & Co KG Business Overview
11.12.3 MACK Rides GmbH & Co KG Immersive Attraction Equipment Introduction
11.12.4 MACK Rides GmbH & Co KG Revenue in Immersive Attraction Equipment Business (2020-2025)
11.12.5 MACK Rides GmbH & Co KG Recent Development
11.13 Simworx
11.13.1 Simworx Company Details
11.13.2 Simworx Business Overview
11.13.3 Simworx Immersive Attraction Equipment Introduction
11.13.4 Simworx Revenue in Immersive Attraction Equipment Business (2020-2025)
11.13.5 Simworx Recent Development
11.14 Vekoma Rides Manufacturing
11.14.1 Vekoma Rides Manufacturing Company Details
11.14.2 Vekoma Rides Manufacturing Business Overview
11.14.3 Vekoma Rides Manufacturing Immersive Attraction Equipment Introduction
11.14.4 Vekoma Rides Manufacturing Revenue in Immersive Attraction Equipment Business (2020-2025)
11.14.5 Vekoma Rides Manufacturing Recent Development
11.15 Blacklight Attractions
11.15.1 Blacklight Attractions Company Details
11.15.2 Blacklight Attractions Business Overview
11.15.3 Blacklight Attractions Immersive Attraction Equipment Introduction
11.15.4 Blacklight Attractions Revenue in Immersive Attraction Equipment Business (2020-2025)
11.15.5 Blacklight Attractions Recent Development
11.16 The DARK RIDE COMPANY
11.16.1 The DARK RIDE COMPANY Company Details
11.16.2 The DARK RIDE COMPANY Business Overview
11.16.3 The DARK RIDE COMPANY Immersive Attraction Equipment Introduction
11.16.4 The DARK RIDE COMPANY Revenue in Immersive Attraction Equipment Business (2020-2025)
11.16.5 The DARK RIDE COMPANY Recent Development
11.17 Brogent Technologies
11.17.1 Brogent Technologies Company Details
11.17.2 Brogent Technologies Business Overview
11.17.3 Brogent Technologies Immersive Attraction Equipment Introduction
11.17.4 Brogent Technologies Revenue in Immersive Attraction Equipment Business (2020-2025)
11.17.5 Brogent Technologies Recent Development
11.18 Alterface
11.18.1 Alterface Company Details
11.18.2 Alterface Business Overview
11.18.3 Alterface Immersive Attraction Equipment Introduction
11.18.4 Alterface Revenue in Immersive Attraction Equipment Business (2020-2025)
11.18.5 Alterface Recent Development
11.19 Jinma Rides
11.19.1 Jinma Rides Company Details
11.19.2 Jinma Rides Business Overview
11.19.3 Jinma Rides Immersive Attraction Equipment Introduction
11.19.4 Jinma Rides Revenue in Immersive Attraction Equipment Business (2020-2025)
11.19.5 Jinma Rides Recent Development
11.20 Nanfang Rides
11.20.1 Nanfang Rides Company Details
11.20.2 Nanfang Rides Business Overview
11.20.3 Nanfang Rides Immersive Attraction Equipment Introduction
11.20.4 Nanfang Rides Revenue in Immersive Attraction Equipment Business (2020-2025)
11.20.5 Nanfang Rides Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Attraction Equipment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Flying Theater
1.2.3 Dark Ride
1.2.4 Others
1.3 Market by Application
1.3.1 Global Immersive Attraction Equipment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Theme Park
1.3.3 Museum
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Immersive Attraction Equipment Market Perspective (2020-2031)
2.2 Global Immersive Attraction Equipment Growth Trends by Region
2.2.1 Global Immersive Attraction Equipment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Immersive Attraction Equipment Historic Market Size by Region (2020-2025)
2.2.3 Immersive Attraction Equipment Forecasted Market Size by Region (2026-2031)
2.3 Immersive Attraction Equipment Market Dynamics
2.3.1 Immersive Attraction Equipment Industry Trends
2.3.2 Immersive Attraction Equipment Market Drivers
2.3.3 Immersive Attraction Equipment Market Challenges
2.3.4 Immersive Attraction Equipment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Attraction Equipment Players by Revenue
3.1.1 Global Top Immersive Attraction Equipment Players by Revenue (2020-2025)
3.1.2 Global Immersive Attraction Equipment Revenue Market Share by Players (2020-2025)
3.2 Global Top Immersive Attraction Equipment Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Immersive Attraction Equipment Revenue
3.4 Global Immersive Attraction Equipment Market Concentration Ratio
3.4.1 Global Immersive Attraction Equipment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Attraction Equipment Revenue in 2024
3.5 Global Key Players of Immersive Attraction Equipment Head office and Area Served
3.6 Global Key Players of Immersive Attraction Equipment, Product and Application
3.7 Global Key Players of Immersive Attraction Equipment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Attraction Equipment Breakdown Data by Type
4.1 Global Immersive Attraction Equipment Historic Market Size by Type (2020-2025)
4.2 Global Immersive Attraction Equipment Forecasted Market Size by Type (2026-2031)
5 Immersive Attraction Equipment Breakdown Data by Application
5.1 Global Immersive Attraction Equipment Historic Market Size by Application (2020-2025)
5.2 Global Immersive Attraction Equipment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Immersive Attraction Equipment Market Size (2020-2031)
6.2 North America Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Immersive Attraction Equipment Market Size by Country (2020-2025)
6.4 North America Immersive Attraction Equipment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Immersive Attraction Equipment Market Size (2020-2031)
7.2 Europe Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Immersive Attraction Equipment Market Size by Country (2020-2025)
7.4 Europe Immersive Attraction Equipment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Attraction Equipment Market Size (2020-2031)
8.2 Asia-Pacific Immersive Attraction Equipment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Immersive Attraction Equipment Market Size by Region (2020-2025)
8.4 Asia-Pacific Immersive Attraction Equipment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Immersive Attraction Equipment Market Size (2020-2031)
9.2 Latin America Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Immersive Attraction Equipment Market Size by Country (2020-2025)
9.4 Latin America Immersive Attraction Equipment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Attraction Equipment Market Size (2020-2031)
10.2 Middle East & Africa Immersive Attraction Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Immersive Attraction Equipment Market Size by Country (2020-2025)
10.4 Middle East & Africa Immersive Attraction Equipment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 ETF Ride Systems
11.1.1 ETF Ride Systems Company Details
11.1.2 ETF Ride Systems Business Overview
11.1.3 ETF Ride Systems Immersive Attraction Equipment Introduction
11.1.4 ETF Ride Systems Revenue in Immersive Attraction Equipment Business (2020-2025)
11.1.5 ETF Ride Systems Recent Development
11.2 Oceaneering International
11.2.1 Oceaneering International Company Details
11.2.2 Oceaneering International Business Overview
11.2.3 Oceaneering International Immersive Attraction Equipment Introduction
11.2.4 Oceaneering International Revenue in Immersive Attraction Equipment Business (2020-2025)
11.2.5 Oceaneering International Recent Development
11.3 Simtec
11.3.1 Simtec Company Details
11.3.2 Simtec Business Overview
11.3.3 Simtec Immersive Attraction Equipment Introduction
11.3.4 Simtec Revenue in Immersive Attraction Equipment Business (2020-2025)
11.3.5 Simtec Recent Development
11.4 Dynamic Entertainment
11.4.1 Dynamic Entertainment Company Details
11.4.2 Dynamic Entertainment Business Overview
11.4.3 Dynamic Entertainment Immersive Attraction Equipment Introduction
11.4.4 Dynamic Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025)
11.4.5 Dynamic Entertainment Recent Development
11.5 Altec
11.5.1 Altec Company Details
11.5.2 Altec Business Overview
11.5.3 Altec Immersive Attraction Equipment Introduction
11.5.4 Altec Revenue in Immersive Attraction Equipment Business (2020-2025)
11.5.5 Altec Recent Development
11.6 Intamin
11.6.1 Intamin Company Details
11.6.2 Intamin Business Overview
11.6.3 Intamin Immersive Attraction Equipment Introduction
11.6.4 Intamin Revenue in Immersive Attraction Equipment Business (2020-2025)
11.6.5 Intamin Recent Development
11.7 Sansei Technologies
11.7.1 Sansei Technologies Company Details
11.7.2 Sansei Technologies Business Overview
11.7.3 Sansei Technologies Immersive Attraction Equipment Introduction
11.7.4 Sansei Technologies Revenue in Immersive Attraction Equipment Business (2020-2025)
11.7.5 Sansei Technologies Recent Development
11.8 BEC Entertainment
11.8.1 BEC Entertainment Company Details
11.8.2 BEC Entertainment Business Overview
11.8.3 BEC Entertainment Immersive Attraction Equipment Introduction
11.8.4 BEC Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025)
11.8.5 BEC Entertainment Recent Development
11.9 Lagotronics Projects
11.9.1 Lagotronics Projects Company Details
11.9.2 Lagotronics Projects Business Overview
11.9.3 Lagotronics Projects Immersive Attraction Equipment Introduction
11.9.4 Lagotronics Projects Revenue in Immersive Attraction Equipment Business (2020-2025)
11.9.5 Lagotronics Projects Recent Development
11.10 Garmendale
11.10.1 Garmendale Company Details
11.10.2 Garmendale Business Overview
11.10.3 Garmendale Immersive Attraction Equipment Introduction
11.10.4 Garmendale Revenue in Immersive Attraction Equipment Business (2020-2025)
11.10.5 Garmendale Recent Development
11.11 DOF Robotics
11.11.1 DOF Robotics Company Details
11.11.2 DOF Robotics Business Overview
11.11.3 DOF Robotics Immersive Attraction Equipment Introduction
11.11.4 DOF Robotics Revenue in Immersive Attraction Equipment Business (2020-2025)
11.11.5 DOF Robotics Recent Development
11.12 MACK Rides GmbH & Co KG
11.12.1 MACK Rides GmbH & Co KG Company Details
11.12.2 MACK Rides GmbH & Co KG Business Overview
11.12.3 MACK Rides GmbH & Co KG Immersive Attraction Equipment Introduction
11.12.4 MACK Rides GmbH & Co KG Revenue in Immersive Attraction Equipment Business (2020-2025)
11.12.5 MACK Rides GmbH & Co KG Recent Development
11.13 Simworx
11.13.1 Simworx Company Details
11.13.2 Simworx Business Overview
11.13.3 Simworx Immersive Attraction Equipment Introduction
11.13.4 Simworx Revenue in Immersive Attraction Equipment Business (2020-2025)
11.13.5 Simworx Recent Development
11.14 Vekoma Rides Manufacturing
11.14.1 Vekoma Rides Manufacturing Company Details
11.14.2 Vekoma Rides Manufacturing Business Overview
11.14.3 Vekoma Rides Manufacturing Immersive Attraction Equipment Introduction
11.14.4 Vekoma Rides Manufacturing Revenue in Immersive Attraction Equipment Business (2020-2025)
11.14.5 Vekoma Rides Manufacturing Recent Development
11.15 Blacklight Attractions
11.15.1 Blacklight Attractions Company Details
11.15.2 Blacklight Attractions Business Overview
11.15.3 Blacklight Attractions Immersive Attraction Equipment Introduction
11.15.4 Blacklight Attractions Revenue in Immersive Attraction Equipment Business (2020-2025)
11.15.5 Blacklight Attractions Recent Development
11.16 The DARK RIDE COMPANY
11.16.1 The DARK RIDE COMPANY Company Details
11.16.2 The DARK RIDE COMPANY Business Overview
11.16.3 The DARK RIDE COMPANY Immersive Attraction Equipment Introduction
11.16.4 The DARK RIDE COMPANY Revenue in Immersive Attraction Equipment Business (2020-2025)
11.16.5 The DARK RIDE COMPANY Recent Development
11.17 Brogent Technologies
11.17.1 Brogent Technologies Company Details
11.17.2 Brogent Technologies Business Overview
11.17.3 Brogent Technologies Immersive Attraction Equipment Introduction
11.17.4 Brogent Technologies Revenue in Immersive Attraction Equipment Business (2020-2025)
11.17.5 Brogent Technologies Recent Development
11.18 Alterface
11.18.1 Alterface Company Details
11.18.2 Alterface Business Overview
11.18.3 Alterface Immersive Attraction Equipment Introduction
11.18.4 Alterface Revenue in Immersive Attraction Equipment Business (2020-2025)
11.18.5 Alterface Recent Development
11.19 Jinma Rides
11.19.1 Jinma Rides Company Details
11.19.2 Jinma Rides Business Overview
11.19.3 Jinma Rides Immersive Attraction Equipment Introduction
11.19.4 Jinma Rides Revenue in Immersive Attraction Equipment Business (2020-2025)
11.19.5 Jinma Rides Recent Development
11.20 Nanfang Rides
11.20.1 Nanfang Rides Company Details
11.20.2 Nanfang Rides Business Overview
11.20.3 Nanfang Rides Immersive Attraction Equipment Introduction
11.20.4 Nanfang Rides Revenue in Immersive Attraction Equipment Business (2020-2025)
11.20.5 Nanfang Rides Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Immersive Attraction Equipment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Flying Theater
Table 3. Key Players of Dark Ride
Table 4. Key Players of Others
Table 5. Global Immersive Attraction Equipment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Immersive Attraction Equipment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 7. Global Immersive Attraction Equipment Market Size by Region (2020-2025) & (US$ Million)
Table 8. Global Immersive Attraction Equipment Market Share by Region (2020-2025)
Table 9. Global Immersive Attraction Equipment Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 10. Global Immersive Attraction Equipment Market Share by Region (2026-2031)
Table 11. Immersive Attraction Equipment Market Trends
Table 12. Immersive Attraction Equipment Market Drivers
Table 13. Immersive Attraction Equipment Market Challenges
Table 14. Immersive Attraction Equipment Market Restraints
Table 15. Global Immersive Attraction Equipment Revenue by Players (2020-2025) & (US$ Million)
Table 16. Global Immersive Attraction Equipment Market Share by Players (2020-2025)
Table 17. Global Top Immersive Attraction Equipment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive Attraction Equipment as of 2024)
Table 18. Ranking of Global Top Immersive Attraction Equipment Companies by Revenue (US$ Million) in 2024
Table 19. Global 5 Largest Players Market Share by Immersive Attraction Equipment Revenue (CR5 and HHI) & (2020-2025)
Table 20. Global Key Players of Immersive Attraction Equipment, Headquarters and Area Served
Table 21. Global Key Players of Immersive Attraction Equipment, Product and Application
Table 22. Global Key Players of Immersive Attraction Equipment, Date of Enter into This Industry
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Immersive Attraction Equipment Market Size by Type (2020-2025) & (US$ Million)
Table 25. Global Immersive Attraction Equipment Revenue Market Share by Type (2020-2025)
Table 26. Global Immersive Attraction Equipment Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 27. Global Immersive Attraction Equipment Revenue Market Share by Type (2026-2031)
Table 28. Global Immersive Attraction Equipment Market Size by Application (2020-2025) & (US$ Million)
Table 29. Global Immersive Attraction Equipment Revenue Market Share by Application (2020-2025)
Table 30. Global Immersive Attraction Equipment Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 31. Global Immersive Attraction Equipment Revenue Market Share by Application (2026-2031)
Table 32. North America Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 33. North America Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 34. North America Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 35. Europe Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 36. Europe Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 37. Europe Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 38. Asia-Pacific Immersive Attraction Equipment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 39. Asia-Pacific Immersive Attraction Equipment Market Size by Region (2020-2025) & (US$ Million)
Table 40. Asia-Pacific Immersive Attraction Equipment Market Size by Region (2026-2031) & (US$ Million)
Table 41. Latin America Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 42. Latin America Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 43. Latin America Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 44. Middle East & Africa Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 45. Middle East & Africa Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 46. Middle East & Africa Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 47. ETF Ride Systems Company Details
Table 48. ETF Ride Systems Business Overview
Table 49. ETF Ride Systems Immersive Attraction Equipment Product
Table 50. ETF Ride Systems Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 51. ETF Ride Systems Recent Development
Table 52. Oceaneering International Company Details
Table 53. Oceaneering International Business Overview
Table 54. Oceaneering International Immersive Attraction Equipment Product
Table 55. Oceaneering International Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 56. Oceaneering International Recent Development
Table 57. Simtec Company Details
Table 58. Simtec Business Overview
Table 59. Simtec Immersive Attraction Equipment Product
Table 60. Simtec Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 61. Simtec Recent Development
Table 62. Dynamic Entertainment Company Details
Table 63. Dynamic Entertainment Business Overview
Table 64. Dynamic Entertainment Immersive Attraction Equipment Product
Table 65. Dynamic Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 66. Dynamic Entertainment Recent Development
Table 67. Altec Company Details
Table 68. Altec Business Overview
Table 69. Altec Immersive Attraction Equipment Product
Table 70. Altec Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 71. Altec Recent Development
Table 72. Intamin Company Details
Table 73. Intamin Business Overview
Table 74. Intamin Immersive Attraction Equipment Product
Table 75. Intamin Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 76. Intamin Recent Development
Table 77. Sansei Technologies Company Details
Table 78. Sansei Technologies Business Overview
Table 79. Sansei Technologies Immersive Attraction Equipment Product
Table 80. Sansei Technologies Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 81. Sansei Technologies Recent Development
Table 82. BEC Entertainment Company Details
Table 83. BEC Entertainment Business Overview
Table 84. BEC Entertainment Immersive Attraction Equipment Product
Table 85. BEC Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 86. BEC Entertainment Recent Development
Table 87. Lagotronics Projects Company Details
Table 88. Lagotronics Projects Business Overview
Table 89. Lagotronics Projects Immersive Attraction Equipment Product
Table 90. Lagotronics Projects Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 91. Lagotronics Projects Recent Development
Table 92. Garmendale Company Details
Table 93. Garmendale Business Overview
Table 94. Garmendale Immersive Attraction Equipment Product
Table 95. Garmendale Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 96. Garmendale Recent Development
Table 97. DOF Robotics Company Details
Table 98. DOF Robotics Business Overview
Table 99. DOF Robotics Immersive Attraction Equipment Product
Table 100. DOF Robotics Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 101. DOF Robotics Recent Development
Table 102. MACK Rides GmbH & Co KG Company Details
Table 103. MACK Rides GmbH & Co KG Business Overview
Table 104. MACK Rides GmbH & Co KG Immersive Attraction Equipment Product
Table 105. MACK Rides GmbH & Co KG Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 106. MACK Rides GmbH & Co KG Recent Development
Table 107. Simworx Company Details
Table 108. Simworx Business Overview
Table 109. Simworx Immersive Attraction Equipment Product
Table 110. Simworx Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 111. Simworx Recent Development
Table 112. Vekoma Rides Manufacturing Company Details
Table 113. Vekoma Rides Manufacturing Business Overview
Table 114. Vekoma Rides Manufacturing Immersive Attraction Equipment Product
Table 115. Vekoma Rides Manufacturing Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 116. Vekoma Rides Manufacturing Recent Development
Table 117. Blacklight Attractions Company Details
Table 118. Blacklight Attractions Business Overview
Table 119. Blacklight Attractions Immersive Attraction Equipment Product
Table 120. Blacklight Attractions Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 121. Blacklight Attractions Recent Development
Table 122. The DARK RIDE COMPANY Company Details
Table 123. The DARK RIDE COMPANY Business Overview
Table 124. The DARK RIDE COMPANY Immersive Attraction Equipment Product
Table 125. The DARK RIDE COMPANY Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 126. The DARK RIDE COMPANY Recent Development
Table 127. Brogent Technologies Company Details
Table 128. Brogent Technologies Business Overview
Table 129. Brogent Technologies Immersive Attraction Equipment Product
Table 130. Brogent Technologies Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 131. Brogent Technologies Recent Development
Table 132. Alterface Company Details
Table 133. Alterface Business Overview
Table 134. Alterface Immersive Attraction Equipment Product
Table 135. Alterface Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 136. Alterface Recent Development
Table 137. Jinma Rides Company Details
Table 138. Jinma Rides Business Overview
Table 139. Jinma Rides Immersive Attraction Equipment Product
Table 140. Jinma Rides Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 141. Jinma Rides Recent Development
Table 142. Nanfang Rides Company Details
Table 143. Nanfang Rides Business Overview
Table 144. Nanfang Rides Immersive Attraction Equipment Product
Table 145. Nanfang Rides Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 146. Nanfang Rides Recent Development
Table 147. Research Programs/Design for This Report
Table 148. Key Data Information from Secondary Sources
Table 149. Key Data Information from Primary Sources
Table 150. Authors List of This Report
List of Figures
Figure 1. Immersive Attraction Equipment Picture
Figure 2. Global Immersive Attraction Equipment Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Immersive Attraction Equipment Market Share by Type: 2024 VS 2031
Figure 4. Flying Theater Features
Figure 5. Dark Ride Features
Figure 6. Others Features
Figure 7. Global Immersive Attraction Equipment Market Size by Application (2020-2031) & (US$ Million)
Figure 8. Global Immersive Attraction Equipment Market Share by Application: 2024 VS 2031
Figure 9. Theme Park Case Studies
Figure 10. Museum Case Studies
Figure 11. Other Case Studies
Figure 12. Immersive Attraction Equipment Report Years Considered
Figure 13. Global Immersive Attraction Equipment Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 14. Global Immersive Attraction Equipment Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 15. Global Immersive Attraction Equipment Market Share by Region: 2024 VS 2031
Figure 16. Global Immersive Attraction Equipment Market Share by Players in 2024
Figure 17. Global Immersive Attraction Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 18. The Top 10 and 5 Players Market Share by Immersive Attraction Equipment Revenue in 2024
Figure 19. North America Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 20. North America Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 21. United States Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Canada Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. Europe Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 25. Germany Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. France Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. U.K. Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Italy Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Russia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Nordic Countries Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Asia-Pacific Immersive Attraction Equipment Market Share by Region (2020-2031)
Figure 33. China Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Japan Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. South Korea Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Southeast Asia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. India Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Australia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Latin America Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 41. Mexico Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Brazil Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Middle East & Africa Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 45. Turkey Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Saudi Arabia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. UAE Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. ETF Ride Systems Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 49. Oceaneering International Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 50. Simtec Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 51. Dynamic Entertainment Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 52. Altec Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 53. Intamin Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 54. Sansei Technologies Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 55. BEC Entertainment Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 56. Lagotronics Projects Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 57. Garmendale Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 58. DOF Robotics Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 59. MACK Rides GmbH & Co KG Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 60. Simworx Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 61. Vekoma Rides Manufacturing Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 62. Blacklight Attractions Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 63. The DARK RIDE COMPANY Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 64. Brogent Technologies Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 65. Alterface Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 66. Jinma Rides Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 67. Nanfang Rides Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed
Table 1. Global Immersive Attraction Equipment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Flying Theater
Table 3. Key Players of Dark Ride
Table 4. Key Players of Others
Table 5. Global Immersive Attraction Equipment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 6. Global Immersive Attraction Equipment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 7. Global Immersive Attraction Equipment Market Size by Region (2020-2025) & (US$ Million)
Table 8. Global Immersive Attraction Equipment Market Share by Region (2020-2025)
Table 9. Global Immersive Attraction Equipment Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 10. Global Immersive Attraction Equipment Market Share by Region (2026-2031)
Table 11. Immersive Attraction Equipment Market Trends
Table 12. Immersive Attraction Equipment Market Drivers
Table 13. Immersive Attraction Equipment Market Challenges
Table 14. Immersive Attraction Equipment Market Restraints
Table 15. Global Immersive Attraction Equipment Revenue by Players (2020-2025) & (US$ Million)
Table 16. Global Immersive Attraction Equipment Market Share by Players (2020-2025)
Table 17. Global Top Immersive Attraction Equipment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive Attraction Equipment as of 2024)
Table 18. Ranking of Global Top Immersive Attraction Equipment Companies by Revenue (US$ Million) in 2024
Table 19. Global 5 Largest Players Market Share by Immersive Attraction Equipment Revenue (CR5 and HHI) & (2020-2025)
Table 20. Global Key Players of Immersive Attraction Equipment, Headquarters and Area Served
Table 21. Global Key Players of Immersive Attraction Equipment, Product and Application
Table 22. Global Key Players of Immersive Attraction Equipment, Date of Enter into This Industry
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Immersive Attraction Equipment Market Size by Type (2020-2025) & (US$ Million)
Table 25. Global Immersive Attraction Equipment Revenue Market Share by Type (2020-2025)
Table 26. Global Immersive Attraction Equipment Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 27. Global Immersive Attraction Equipment Revenue Market Share by Type (2026-2031)
Table 28. Global Immersive Attraction Equipment Market Size by Application (2020-2025) & (US$ Million)
Table 29. Global Immersive Attraction Equipment Revenue Market Share by Application (2020-2025)
Table 30. Global Immersive Attraction Equipment Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 31. Global Immersive Attraction Equipment Revenue Market Share by Application (2026-2031)
Table 32. North America Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 33. North America Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 34. North America Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 35. Europe Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 36. Europe Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 37. Europe Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 38. Asia-Pacific Immersive Attraction Equipment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 39. Asia-Pacific Immersive Attraction Equipment Market Size by Region (2020-2025) & (US$ Million)
Table 40. Asia-Pacific Immersive Attraction Equipment Market Size by Region (2026-2031) & (US$ Million)
Table 41. Latin America Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 42. Latin America Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 43. Latin America Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 44. Middle East & Africa Immersive Attraction Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 45. Middle East & Africa Immersive Attraction Equipment Market Size by Country (2020-2025) & (US$ Million)
Table 46. Middle East & Africa Immersive Attraction Equipment Market Size by Country (2026-2031) & (US$ Million)
Table 47. ETF Ride Systems Company Details
Table 48. ETF Ride Systems Business Overview
Table 49. ETF Ride Systems Immersive Attraction Equipment Product
Table 50. ETF Ride Systems Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 51. ETF Ride Systems Recent Development
Table 52. Oceaneering International Company Details
Table 53. Oceaneering International Business Overview
Table 54. Oceaneering International Immersive Attraction Equipment Product
Table 55. Oceaneering International Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 56. Oceaneering International Recent Development
Table 57. Simtec Company Details
Table 58. Simtec Business Overview
Table 59. Simtec Immersive Attraction Equipment Product
Table 60. Simtec Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 61. Simtec Recent Development
Table 62. Dynamic Entertainment Company Details
Table 63. Dynamic Entertainment Business Overview
Table 64. Dynamic Entertainment Immersive Attraction Equipment Product
Table 65. Dynamic Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 66. Dynamic Entertainment Recent Development
Table 67. Altec Company Details
Table 68. Altec Business Overview
Table 69. Altec Immersive Attraction Equipment Product
Table 70. Altec Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 71. Altec Recent Development
Table 72. Intamin Company Details
Table 73. Intamin Business Overview
Table 74. Intamin Immersive Attraction Equipment Product
Table 75. Intamin Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 76. Intamin Recent Development
Table 77. Sansei Technologies Company Details
Table 78. Sansei Technologies Business Overview
Table 79. Sansei Technologies Immersive Attraction Equipment Product
Table 80. Sansei Technologies Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 81. Sansei Technologies Recent Development
Table 82. BEC Entertainment Company Details
Table 83. BEC Entertainment Business Overview
Table 84. BEC Entertainment Immersive Attraction Equipment Product
Table 85. BEC Entertainment Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 86. BEC Entertainment Recent Development
Table 87. Lagotronics Projects Company Details
Table 88. Lagotronics Projects Business Overview
Table 89. Lagotronics Projects Immersive Attraction Equipment Product
Table 90. Lagotronics Projects Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 91. Lagotronics Projects Recent Development
Table 92. Garmendale Company Details
Table 93. Garmendale Business Overview
Table 94. Garmendale Immersive Attraction Equipment Product
Table 95. Garmendale Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 96. Garmendale Recent Development
Table 97. DOF Robotics Company Details
Table 98. DOF Robotics Business Overview
Table 99. DOF Robotics Immersive Attraction Equipment Product
Table 100. DOF Robotics Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 101. DOF Robotics Recent Development
Table 102. MACK Rides GmbH & Co KG Company Details
Table 103. MACK Rides GmbH & Co KG Business Overview
Table 104. MACK Rides GmbH & Co KG Immersive Attraction Equipment Product
Table 105. MACK Rides GmbH & Co KG Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 106. MACK Rides GmbH & Co KG Recent Development
Table 107. Simworx Company Details
Table 108. Simworx Business Overview
Table 109. Simworx Immersive Attraction Equipment Product
Table 110. Simworx Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 111. Simworx Recent Development
Table 112. Vekoma Rides Manufacturing Company Details
Table 113. Vekoma Rides Manufacturing Business Overview
Table 114. Vekoma Rides Manufacturing Immersive Attraction Equipment Product
Table 115. Vekoma Rides Manufacturing Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 116. Vekoma Rides Manufacturing Recent Development
Table 117. Blacklight Attractions Company Details
Table 118. Blacklight Attractions Business Overview
Table 119. Blacklight Attractions Immersive Attraction Equipment Product
Table 120. Blacklight Attractions Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 121. Blacklight Attractions Recent Development
Table 122. The DARK RIDE COMPANY Company Details
Table 123. The DARK RIDE COMPANY Business Overview
Table 124. The DARK RIDE COMPANY Immersive Attraction Equipment Product
Table 125. The DARK RIDE COMPANY Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 126. The DARK RIDE COMPANY Recent Development
Table 127. Brogent Technologies Company Details
Table 128. Brogent Technologies Business Overview
Table 129. Brogent Technologies Immersive Attraction Equipment Product
Table 130. Brogent Technologies Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 131. Brogent Technologies Recent Development
Table 132. Alterface Company Details
Table 133. Alterface Business Overview
Table 134. Alterface Immersive Attraction Equipment Product
Table 135. Alterface Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 136. Alterface Recent Development
Table 137. Jinma Rides Company Details
Table 138. Jinma Rides Business Overview
Table 139. Jinma Rides Immersive Attraction Equipment Product
Table 140. Jinma Rides Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 141. Jinma Rides Recent Development
Table 142. Nanfang Rides Company Details
Table 143. Nanfang Rides Business Overview
Table 144. Nanfang Rides Immersive Attraction Equipment Product
Table 145. Nanfang Rides Revenue in Immersive Attraction Equipment Business (2020-2025) & (US$ Million)
Table 146. Nanfang Rides Recent Development
Table 147. Research Programs/Design for This Report
Table 148. Key Data Information from Secondary Sources
Table 149. Key Data Information from Primary Sources
Table 150. Authors List of This Report
List of Figures
Figure 1. Immersive Attraction Equipment Picture
Figure 2. Global Immersive Attraction Equipment Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Immersive Attraction Equipment Market Share by Type: 2024 VS 2031
Figure 4. Flying Theater Features
Figure 5. Dark Ride Features
Figure 6. Others Features
Figure 7. Global Immersive Attraction Equipment Market Size by Application (2020-2031) & (US$ Million)
Figure 8. Global Immersive Attraction Equipment Market Share by Application: 2024 VS 2031
Figure 9. Theme Park Case Studies
Figure 10. Museum Case Studies
Figure 11. Other Case Studies
Figure 12. Immersive Attraction Equipment Report Years Considered
Figure 13. Global Immersive Attraction Equipment Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 14. Global Immersive Attraction Equipment Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 15. Global Immersive Attraction Equipment Market Share by Region: 2024 VS 2031
Figure 16. Global Immersive Attraction Equipment Market Share by Players in 2024
Figure 17. Global Immersive Attraction Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 18. The Top 10 and 5 Players Market Share by Immersive Attraction Equipment Revenue in 2024
Figure 19. North America Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 20. North America Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 21. United States Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. Canada Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 23. Europe Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. Europe Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 25. Germany Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. France Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. U.K. Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Italy Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. Russia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Nordic Countries Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Asia-Pacific Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Asia-Pacific Immersive Attraction Equipment Market Share by Region (2020-2031)
Figure 33. China Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Japan Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. South Korea Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Southeast Asia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. India Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Australia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. Latin America Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Latin America Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 41. Mexico Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Brazil Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Middle East & Africa Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Middle East & Africa Immersive Attraction Equipment Market Share by Country (2020-2031)
Figure 45. Turkey Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Saudi Arabia Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. UAE Immersive Attraction Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. ETF Ride Systems Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 49. Oceaneering International Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 50. Simtec Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 51. Dynamic Entertainment Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 52. Altec Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 53. Intamin Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 54. Sansei Technologies Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 55. BEC Entertainment Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 56. Lagotronics Projects Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 57. Garmendale Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 58. DOF Robotics Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 59. MACK Rides GmbH & Co KG Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 60. Simworx Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 61. Vekoma Rides Manufacturing Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 62. Blacklight Attractions Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 63. The DARK RIDE COMPANY Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 64. Brogent Technologies Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 65. Alterface Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 66. Jinma Rides Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 67. Nanfang Rides Revenue Growth Rate in Immersive Attraction Equipment Business (2020-2025)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed
Our team would be happy to assist you with your queries.
About us
Accurate data, The latest market trends, And deeper research directions.
Our sole purpose is to provide a basis for leaders in all walks of life to make more appropriate decisions, to help companies solve existing problems and achieve business goals
Latest reports
Global Heat Resistant Belt Market Research Report 2025
Feb 19, 25
Global Aviation Ground Support Equipment (GSE) Market Research Report 2025
Feb 19, 25
Global Refrigerator Gasket Market Research Report 2025
Feb 19, 25
Useful links
Our Contacts
Room 2306, T6 Fuxing World Financial Center, Kaifu District, Changsha, Hunan, China
(+86) 159 1069 5232